<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; usa</title>
	<atom:link href="http://www.kotaku.com.au/tags/usa/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Tue, 24 Nov 2009 06:10:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Square Enix LA Working On Downloadable Games</title>
		<link>http://www.kotaku.com.au/2008/11/square_enix_la_working_on_downloadable_games-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/square_enix_la_working_on_downloadable_games-2/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 19:20:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[middleware]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[usa]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/square_enix_la_working_on_downloadable_games-2.html</guid>
		<description><![CDATA[Square Enix&#8217;s new Los Angeles studio is still hiring, but they now have a small core staff of coders. To ease the new kids gently into the world of Squeenix development, the new studio is going to focus on downloadable games.


&#8220;We started the in-house development team a couple of months ago and we&#8217;re starting with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/TheLastRemnant.jpg" class="left"/>Square Enix&#8217;s new Los Angeles studio is <a href="http://www.kotaku.com.au/games/2008/11/square_enix_desperately_seeking_programmers_for_us_dev_studio-2.html">still hiring</a>, but they now have a small core staff of coders. To ease the new kids gently into the world of Squeenix development, the new studio is going to focus on downloadable games.</p>
<p><!-- Gawker Tags/Categories: square enix, 360, development, downloads, los angeles, middleware, news, ps3, usa, wii, xbox --><br />
<span id="more-316035"></span>
<p>&#8220;We started the in-house development team a couple of months ago and we&#8217;re starting with downloadable content because the team is still small,&#8221; explained the studio&#8217;s US president John Yamamoto. &#8220;All formats &#8211; Xbox Live, WiiWare, PlayStation Network &#8211; are all viable formats for us&#8221;</p>
<p>The LA studio will also be investigating middleware solutions, after successfully using the Unreal Engine 3 for <em>The Last Remnant</em>. &#8220;I want to [...] evaluate lots of middleware,&#8221; said Yamamoto, &#8220;because western middleware is much more advanced compared to Japanese middleware. So we will study and feed back information to Square Enix in Japan.&#8221; </p>
<p><a href="http://www.gamesindustry.biz/articles/square-enix-la-studio-to-focus-on-digital-titles">Square Enix LA studio to focus on digital titles</a> [GamesIndustry.biz]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/11/square_enix_la_working_on_downloadable_games-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Iwata Vague About U.S. Release Date For DSi</title>
		<link>http://www.kotaku.com.au/2008/10/iwata_vague_about_us_release_date_for_dsi-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/iwata_vague_about_us_release_date_for_dsi-2/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[usa]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/iwata_vague_about_us_release_date_for_dsi-2.html</guid>
		<description><![CDATA[While Japan is getting the DSi this November, the U.S. isn&#8217;t. In fact, Nintendo of America president Reggie Fils-Aime said the company won&#8217;t be bringing the DSi to North America until late 2009 because it wants to continue selling the DS throughout the holiday season. Nintendo Co., Ltd. president Satoru Iwata is even more vague, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/custom_1222923665357_ninten01_01_01.jpg" style="display:block;float:none;" />While Japan is getting the DSi this November, the U.S. isn&#8217;t. In fact, Nintendo of America president <a href="http://www.kotaku.com.au/games/2008/10/dsi_not_bound_for_us_until_well_into_next_year-2.html">Reggie Fils-Aime said</a> the company won&#8217;t be bringing the DSi to North America until late 2009 because it wants to continue selling the DS throughout the holiday season. Nintendo Co., Ltd. president Satoru Iwata is even more vague, telling business paper <i>Nikkei</i>, &#8220;The DSi will probably be launched in the US and Europe next year.&#8221; Outlining his vision of the DSi, he adds:</p>
<p><span id="more-308933"></span><br />
<blockquote>
<p>Because users can now download and save software, they can personalise the DS. By downloading subway maps and other things, for instance, the DSi can be useful for applications other than playing games. We wanted to create an offering that would fit naturally into people&#8217;s everyday lives.</p>
</blockquote>
<p>The DSi is venturing into PSP territory, touch pen in hand. But can it compete? The Japanese stock market <a href="http://www.kotaku.com.au/games/2008/10/japanese_stock_market_not_impressed_with_dsi-2.html">didn&#8217;t exactly give</a> the DSi the warmest of receptions&#8230;</p>
<p><a href="http://www.nni.nikkei.co.jp/AC/TNKS/Nni20081002D02JFA18.htm">DSi Article</a> [Nikkei via <a href="http://www.digitalworldtokyo.com/index.php/digital_tokyo/articles/iwata_casts_doubt_on_2009_dsi_arrival_in_rest_of_world/">Digital World Tokyo</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/10/iwata_vague_about_us_release_date_for_dsi-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
