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In Real Life

Well, This Looks Like A Neat Way To Use Time Travel

5:30PM May 19, 2011 | Luke Plunkett

Paradox Shift, a first-person game in development by a bunch of students at the University of Southern California, is a puzzler. Sort of like Portal. Only instead of moving through space, you’re moving through time. More »


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The Promises and Pitfalls of a Gaming Education

6:30AM October 26, 2008 | Maggie Greene

The LA Times had a nice industry-focused series of articles earlier this week, and the one that really caught my eye was on the increasingly common ‘game degree’ of a variety of stripes — as one person quoted in the article noted, games are ‘the ultimate interdisciplinary art.’ But one problem of (popular) emerging fields is schools that hop on the bandwagon to lure in bright-eyed and bushy-tailed students without really having adequate support for getting those students jobs (sounds like a lot of PhD programs I know):

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Graduate School and Gaming: The Making of Winterbottom

7:40AM July 27, 2008 | Maggie Greene

While at E3, I wandered down to check out the Indiecade offerings (I meant to post my impressions earlier, but they’ll be up tomorrow — better late than never). I’d posted earlier about the postmortem of The Misadventures of P.B. Winterbottom and was happy to get some hands-on time with the game, plus the chance to chat with Matt Korba (lead designer) and Paul Bellezza (producer) about the game and life inside USC’s Interactive Media program.

This is a nice look at the making of Winterbottom and designing in an academic setting; I enjoyed the parts of the game I got to take a look at, and I’m looking forward to seeing where it goes from here. The USC program is really pretty exciting, in that their students and graduates are actually going on to do something.

[via IndieGames]

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