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	<title>Kotaku Australia &#187; vb .net</title>
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		<title>Zafehouse V1.5: Now With Added Awesome</title>
		<link>http://www.kotaku.com.au/2008/08/zafehouse_v15_now_with_added_awesome/</link>
		<comments>http://www.kotaku.com.au/2008/08/zafehouse_v15_now_with_added_awesome/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 04:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game a week]]></category>
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		<category><![CDATA[survival horror]]></category>
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		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/zafehouse_v15_now_with_added_awesome.html</guid>
		<description><![CDATA[Update: Zafehouse now has its very own website, zafehouse.com.
Everyone remembers Zafehouse, don&#8217;t they? The free zombie survival horror simulator I coded in seven days? Well, turns out it was by far the most popular of the three titles that came out of the Game A Week feature, and there were plenty of people who submitted [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.kotaku.com.au/mt/zafe_2.gif" width="252" height="293" class="left" /><b>Update:</b> <i>Zafehouse</i> now has its very own website, <a href="http://www.zafehouse.com">zafehouse.com</a>.</b></p>
<p>Everyone remembers <i>Zafehouse</i>, don&#8217;t they? The <a href="http://www.kotaku.com.au/games/2008/06/kotaku_aus_game_a_week_2_zafehouse_the_zombie_survival_simulator.html">free zombie survival horror simulator</a> I coded in seven days? Well, turns out it was by far the most popular of the three titles that came out of the <a href="http://www.kotaku.com.au/tags/game+a+week">Game A Week feature</a>, and there were plenty of people who submitted fixes and tweaks. I found myself with some spare time on the weekend, and decided to put together a version 1.5, incorporating the feedback I&#8217;d had on the game.</p>
<p>Originally, I just wanted to streamline encounters by removing the &#8220;next round&#8221; button and having things tick over automatically. But then I got another idea, and then another, and soon I found myself with a big list of changes, improvements and bug fixes.</p>
<p>I&#8217;ve included a complete rundown after the jump, but here&#8217;s a summary if you can&#8217;t wait:</p>
<blockquote><p>* Buildings produce more resources, while raiding brings in less.<br />
* Encounters streamlined, instant resolution button<br />
* Zombie numbers increased.<br />
* More shortcut keys.<br />
* New scoring formula.<br />
* New perk, and original perks improved.<br />
* New building, the Church, which produces survivors.<br />
* GUI improvements<br />
* Numerous bug fixes (no more whipping from inside buildings)</p></blockquote>
<p>Download and enjoy!</p>
<p><a href="http://www.kotaku.com.au/Zafehouse_v1.5.zip">Download Zafehouse v1.5 binaries</a>.<br />
<a href="http://www.kotaku.com.au/Zafehouse_source_v1.5.zip">Download Zafehouse v1.5 VB .NET source code</a>.<span id="more-302470"></span><br />
<blockquote><b>Zafehouse V1.5</b><br/><br/>-Major patch: Game more difficult, buildings are a lot more important, raiding made more reliable, encounters are faster, game is shorter, mass attack added to end-game, more shortcuts, score more consistent, House is now Church and produces survivors, new perk &#8220;Home advantage&#8221;.</p>
<p>-Encounters now tick their events automatically. Next round button changed to instant resolution button</p>
<p>-Fortification levels of buildings shown with #s on the building GUI</p>
<p>-Pressing &#8220;0&#8243; unloads ammo from weapon of selected survivor</p>
<p>-Pressing &#8220;Shift&#8221; quick equips &#8211; selects best weapon and gives it to selected survivor</p>
<p>-Pressing &#8220;Ctrl&#8221; quick removes weapon from selected survivor</p>
<p>-Changed raid chances (1-70, 71-90, 91-100) (70%, 20%, 10%). This should result in raiders getting what they want a lot more often</p>
<p>-Changed raid priorities (ammo &#038; supplies, water &#038; medicine) to provide better synergy</p>
<p>-Increased the amount of zombies encountered outside during the night by 50-100%</p>
<p>-Increased the amount of zombies encountered during a raid by 33%</p>
<p>-Chance to be attacked outside during the night changed from ZMI to fixed 45% chance</p>
<p>-ZombieMassMinimum variable added, increased minimum ZombieMass from 12 to 16</p>
<p>-Reduced number of hours from 72 to 60.</p>
<p>-New scoring formula:<br />
 50 per survivor, 100 per building, 2 per survivor hour, 1 per zombie killed<br />
 -25 per survivor killed, -35 per survivor turned, -5 per alive survivor infected<br />
 If a survivor is turned, they are removed from the survivor killed count<br />
 If the game is lost, all survivors still alive are added to survivors lost instead</p>
<p>-Added zombie mass attack during final hour. ZombieParty for outside attack determined by the number of buildings held. More buildings equals less zombies.</p>
<p>-Edited some descriptive text for Attacked_Outside and fixed a typo with the Attacked_Outside resolution text</p>
<p>-Most building resource counts have been increased, and in most cases doubled: Factory from 3 to 5 ammo, warehouse from 3 to 5 supplies and store from 2 to 4 water. Hospital remains at 2 med kits. This should make them more attractive to hold. Subsequently, resources from raiding have been reduced: Supplies from 12 to 8, ammo from 12 to 4, water from 10 to 4 and meds from 3 to 1.</p>
<p>-Added RaidBonus_x and BuildingBonus_x variables. All resource bonuses are controlled from Game.vb</p>
<p>-Raid weights changed: weapons > people, ammo = supplies, water > meds</p>
<p>-Starting resources reduced: Water from 22 to 16, supplies from 10 to 5</p>
<p>-Bite chance increased from 50 to 60 percent</p>
<p>-Grizzled perk bite chance reduction increased from 5 to 10%, Sharp Eye percent bonus increased from 1 to 2%</p>
<p>-Fixed a bug that would report infected survivors incorrectly during Win/Lose screen</p>
<p>-Survivors wielding weapons with no ammo now have the same chance to be bitten as a survivor with a melee weapon (50%)</p>
<p>-Added Special bonuses (disabled for now):<br />
 Secure all buildings &#8211; gain +1 production to water, ammo, supplies or meds at random</p>
<p>-Survivors gain perks at levels 8, 16 and 24, down from 9, 18 and 27.</p>
<p>-Player starts with one additional survivor, armed with a bat</p>
<p>-House renamed Church, attracts one survivor every other turn</p>
<p>-Help/main menu screen resized</p>
<p>-Added new level 3 perk: &#8220;Home advantage&#8221;. Reduces the number of zombies during a building attack by 1, stacks</p>
<p>-Added more descriptive barricade info during combat</p></blockquote>
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