The 2009 New York Comic Con is kicking off this weekend, and SouthPeak Games plans on making their presence felt, throwing everything from space bears to live-action velvety assassins at convention goers.
Typically when I think World War II and Nazi Germany I don’t think fashion show, but Velvet Assassin reminds us that the epitome of realism is a deep closet… and at least one nightie.
There were several things that stayed with me long after I’d put down Velvet Assassin – the most vivid of which was the morphine. In this World War II stealth-action game, morphine acts sort of as bullet-time; when you botch a sneaking mission and your character Violette gets shot at, you can inject yourself with a syringe of the magic medicine which turns everything all orangey with little flower petals/red blood cells floating everywhere. While this is going on, Violet appears onscreen in her hospital nightie (sexy), can run super-fast, and kills people in lightning-quick shanks.
European gamers who fancied some 1940′s stealth gaming in Velvet Assassin will have to wait until the new year.
Replay has pushed back the game’s European release to early 2009.
This is ostensibly to bring the launch in line with the US release but will of course have the handy side-effect of extending the development time by a couple of months and avoiding the Christmas rush.
Velvet Assassin slips into early 2009 [Eurogamer]
Along side Mushroom Men, Gamecock is also publishing Velvet Assassin which looks utterly bad arse. I am going with McWhertor here, I hope they get this stealth gameplay right. An Assassin game set in WWII, count me in! The game will be hitting Xbox 360, PS3 and PC.
Those two things would be tight pants and Nazi killing. Looks like Replay Studios, by way of Gamecock, will be serving up both in spades, as crouch-walking and fence-scaling are ideal activities for maximising the exposure of a caboose in taut leather. Velvet Assassin also lets you shoot Nazis in the face. You’ve already got our attention, Replay, so don’t go screwing this up with some half-baked stealth gameplay. We don’t want to have to push this one to the back of the shelf for fear of embarrassment.
Replay Studios creative director and co-founder Sascha Jungnickel has some very important things to say about their upcoming stealth action game, the recently renamed Velvet Assassin. This game contains no ass monsters, or for that matter – tits monsters. While I am sure he mentions something about hiding in dynamic shadows or the atmospheric lighting, as soon as he drops the arse monster bomb the only thing I hear when watching this clip now is “Arse Monster, arse monster, arse monster”. The two phrases shall henceforth be an important part of the Fahey vernacular. Thank you, Mr. Jungnickel.
Game name changes can be good, especially when your original title is something as generic as Sabotage. Gamecock and developer replay studios have announced a brand new name for their upcoming World War II stealth-action game for next-gen consoles and PC – Velvet Assassin. Much, much better. “Rather than a trite, overused, and generic working title like ‘Sabotage,’ ‘Velvet Assassin™’ captures the heart of what we’re trying to accomplish,” said Sascha Jungnickel, Creative Director at Replay Studios. “From the start we’ve wanted a game with a strong female lead that stays true to the history of Violette Szabo while pulling players into a world of dark intrigue.”
Mind you I have terrible issues with the stealth genre, but I will slightly more remorse passing up Velvet Assassin when it releases this Fall than I would have not buying Sabotage. Hit the jump for a larger picture featuring the main character’s leather-clad bottom.