Way before dumb-ass pundits called it a “terrorist fist jab”, the act of greeting a homie by touching clenched hands was called dap. (We’ll also accept ‘giving a pound’ as appropriate terminology.)
We live in an age of gaming gorgeousness. Gamers’ lives nowadays are filled with fancy normal mapping and illumination engines, powered by slickly encased hardware that outputs onto super-sharp screens. In short, there’s a lot of thought given to aesthetics in the present day. But, it hasn’t always been this way and an upcoming art show will showcase the uglier — yet vitally important — gaming hardware of yesteryear.
Over the last few months, Crystal Dynamics has been commissioning artworks in celebration of the 15th anniversary of Tomb Raider, with artists from the video game and fine art worlds delivering visions that riff on Lara Croft’s new design.
Darwin Yamamoto’s not that different than other gamers. He spends a lot of time looking at the faces — or, more accurately, the backs — of the medium’s heroes and heroines as they open up new worlds on his TV screen. But Yamamoto’s also an artist and user experience designer who’s done work on the look of Valve’s Steam platform and for various Microsoft products like Bing.