Back in 2005 when I was hating my job and casting about for meaning in life, I wrote Crecente and asked him what the process was for writing up and selling a game concept. Was it at all comparable to, say, pitching a book proposal or a screenplay? Not really, because there is plenty enough work generated by in-house creative teams, and outside licensing deals.
That said, even though I have zero coding skills and no game development acumen, I thought I had a few good ideas. So, in the first of what I hope will become a semi-regular feature (which means, I’ll do more, but maybe not each week) here is the Kotaku Video Game Pitch for a concept I call “Noise.” Yes, it was inspired somewhat by true-to-life events, from a time when I really thought I was going insane.