Tagged With video games

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Every morning, I run a pick through my hair. It's important that I do this when it's still spongy and damp from the shower. Wait too long and my hair gets drier and less cooperative, making it harder to pull the comb through my natural. (Pro tip: A natural is something black folks sometimes call hair that hasn't been altered or straightened by heat or chemicals.)

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Most of the chatter from Canberra has been around a new $101 million package to tackle domestic violence and the publication of new statistics about attitudes towards domestic violence. But in a radio interview with 2GB's Ben Fordham, Australia's Federal Minister for Women, Michaelia Cash, indicated that video games could also have a role to part in negative attitudes towards domestic violence.

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Let’s face facts: the present can be brutal.

We have to work. That often sucks. I enjoy my job, but I’m one of the lucky ones.

You might have to go to school, TAFE, university. There are pressures. You have bills to pay. You have relationships to maintain, problems to solve. You have to sit on a train with your buttchecks wedged in between two strangers. You have to sweat together. Gross.

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Confiscated emails. Sinking ships. The looming feeling that layoffs are coming, and there's nothing you can do to save yourself. Two weeks ago, we took an extensive look at why there are so many layoffs in the world of video game development. Since then, hundreds of developers have reached out to sympathise, and to share their own anecdotes and stories.

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Like the action movies of the 1980s, mainstream video games view war through a pretty rose-tinted lens. Even when big budget military shooters make an effort with the narrative, war is regularly presented in games as a singular event: 'a war' rather than 'war'; something that parachutes you in for the opening chapter, runs you through 6-to-10 hours of tightly-wound, linear plot, and brings everything to an explosive, heroic conclusion.