Comic book artist turned game developer Joe Madureira talks about the challenges of designing the characters and creatures of Darksiders, the influence of movies on the game and how he really hates drawing horses.
We know a Warhammer 40K MMO is coming, we know it’s “years away“, and we know I’m terribly excited about the whole thing. Aside from that, though, we don’t really know squat. Do now! Last month’s PC Gamer ran a big feature on the game (of which we’ve already posted some scraps), which finally got us some answers to some of the more burning questions surrounding the game. Like what kind of game it was, exactly. Vigil’s David Adams: