Remember in the early 1990s when people thought the future was virtual reality? And they made all those enormous things to wear on your head? And then people got sick with Nintendo Virtual Boys? Good times! More »
The ’90s may’ve given us Blink 182 and stonewashed denim, but I very much doubt NASA will be reviving 1993′s virtual reality system alongside those other comebacks, seen here modelled on a (presumably) taken-advantage-of intern. More »
Meet Alice and Kev, a father/daughter pair of homeless Sims, struggling to survive in a Sim city that wants nothing to do with them. More »
Famed filmmaker Steven Spielberg has looked into his crystal ball and has seen what’s to come: Virtual reality gaming. It’s the 1980s all over again! More »
It is the year 2009. Killer robots rampage through the streets, aliens rain down destruction from the sky, and a two-millennium old prophecy which could determine the fate of the world is coming to fruition.
What does a one-hundred and fifty-seven year old railroad company like Union Pacific turn to in order to reach out to new, modern-age employees? Why video games, of course.
With all the talk about sexuality in games following the Mass Effect drama, it’s interesting to see discussions centering around purposeful sex in games, such as Second Life. Author Tim Guest’s new book, Second Lives: A Journey Through Virtual Worlds, takes a close look at the alternate lives, including sexuality, lived by people in Second Life. He spent months investigating virtual worlds and the people who inhabit them, from part-time virtual escorts, to a very serious virtual hitman, and many other personalities. In a Q&A with Nerve.com’s Screen Digest, Guest reveals some of the interesting questions of morality, legality, and love that arise from the experience: