A psychological study using mice, in place of humans or other mammals, is nothing new. Every high school or college student who has ever taken a low-level psych course knows that for ages, scientists have been running mice through mazes, teaching them to press levers for rewards, and having them perform countless other tiny tasks to gain greater understanding into mammalian behaviour.
Remember in the early 1990s when people thought the future was virtual reality? And they made all those enormous things to wear on your head? And then people got sick with Nintendo Virtual Boys? Good times!
The ’90s may’ve given us Blink 182 and stonewashed denim, but I very much doubt NASA will be reviving 1993′s virtual reality system alongside those other comebacks, seen here modelled on a (presumably) taken-advantage-of intern.
Meet Alice and Kev, a father/daughter pair of homeless Sims, struggling to survive in a Sim city that wants nothing to do with them.
Famed filmmaker Steven Spielberg has looked into his crystal ball and has seen what’s to come: Virtual reality gaming. It’s the 1980s all over again!
It is the year 2009. Killer robots rampage through the streets, aliens rain down destruction from the sky, and a two-millennium old prophecy which could determine the fate of the world is coming to fruition.
What does a one-hundred and fifty-seven year old railroad company like Union Pacific turn to in order to reach out to new, modern-age employees? Why video games, of course.