Viva Pinata: Party Animals

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Krome “Proud” Of Party Animals, Australia Full Of Quality Devs

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12:30PM March 17, 2008 | Logan Booker

Gamasutra chatted recently with Krome Studios’ Cameron Davis, lead designer of Viva Pinata: Party Animals. While I can’t say I was a big fan of the game, Davis says he was happy with the end product:

I’m very proud of the game. I think it turned out exactly how I wanted it to be. The guys at Microsoft were really helpful, helping us get it done on time. They were happy with it. I don’t know what happened in the marketplace.

Davis also discusses the merits of the Australian developer scene. In the past, he feels the dollar helped coax publishers to our shores but now, the quality of work is what’s tickling the right places:

But ultimately, we just try to do the best quality we can; all the studios in Australia do, and I think that shows. I think it’s regardless of region; that’s become less of a barrier now.

Gamasutra has more with Cameron, if you’d like to hit the link.

Q&A: Krome’s Davis On The Pinata Franchise [Gamasutra, via Blue's News] More »


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Viva Piñata: Party Animals Demo

8:00AM September 21, 2007 | Mike Fahey

Those wacky pinatas are back and ready to party! Have you got 971MB of hard disk space left on your Xbox 360? If so, the Viva Piñata: Party Animals demo is now available to fill both it and your heart with all the joy and rapture living paper statues filled with candy can muster. Enjoy a selection of mini-games and races that will give you just a taste of what you’ll be getting once the full game hits late next month. The demo supports 1-4 players, so get together your family and friends and get them all excited to play, only to have their hearts crushed when the demo ends. If anything it’s something for all you Halo 3 fans to do until Tuesday, or your eBay copies arrive. Demo: Viva Piñata Party Animals [Major Nelson's Blog] More »