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	<title>Kotaku Australia &#187; viva pinata</title>
	<atom:link href="http://www.kotaku.com.au/tags/viva-pinata/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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			<item>
		<title>Viva Instiñct? Killer Piñata? KI Vision Cards For Viva Piñata</title>
		<link>http://www.kotaku.com.au/2008/10/viva_instict_killer_piata_ki_vision_cards_for_viva_piata-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/viva_instict_killer_piata_ki_vision_cards_for_viva_piata-2/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 21:20:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[pinata vision]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[viva pinata]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/viva_instict_killer_piata_ki_vision_cards_for_viva_piata-2.html</guid>
		<description><![CDATA[Those poor, poor Piñata. Some paper arse is going to be kicked&#8230;

As far as incompatible franchise mashups go, Viva Piñata Vs Killer Instinct must be eligible for some kind of award. Only Manhunt Vs Animal Crossing could compete, really.
Nevertheless, that is what Rare are offering via the medium of Piñata Vision cards. By downloading and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/viva-pinata-vision-card-005-killer-instinct-orchid.jpg" class="left" style="display:block;float:none;" />Those poor, poor Piñata. Some paper arse is going to be kicked&#8230;</p>
<p><span id="more-310846"></span>
<p>As far as incompatible franchise mashups go, <em>Viva Piñata Vs Killer Instinct</em> must be eligible for some kind of award. Only <em>Manhunt Vs Animal Crossing</em> could compete, really.</p>
<p>Nevertheless, that is what Rare are offering via the medium of Piñata Vision cards. By downloading and printing out this set of Killer Instinct themed Vision cards and then laboriously scanning them in to the game via a Vision camera, you can get some, er, <em>KI</em> Piñata.</p>
<p><a href="http://www.rare.co.uk/games/vivapinata-trouble/cards.html">PIÑATA VISION CARDS</a> [Rare]</p>
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		<item>
		<title>Rare &#8211; No Viva Piñata DLC, Maybe New Banjo Kazooie?</title>
		<link>http://www.kotaku.com.au/2008/08/rare__no_viva_piata_dlc_maybe_new_banjo_kazooie-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/rare__no_viva_piata_dlc_maybe_new_banjo_kazooie-2/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 20:30:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo kazooie]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/rare__no_viva_piata_dlc_maybe_new_banjo_kazooie-2.html</guid>
		<description><![CDATA[Viva Piñata fans hoping to get an extra dose of paper animal wrangling after VP: Trouble In Paradise will be disappointed, according to a recent web chat with the developers.
&#8220;We don&#8217;t have any plans for DLC. As far as the team is concerned we are taking a break from VP for a while to make [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/vivaptip.jpg" class="left"  />Viva Piñata fans hoping to get an extra dose of paper animal wrangling after VP: Trouble In Paradise will be disappointed, according to a recent web chat with the developers.</p>
<p>&#8220;We don&#8217;t have any plans for DLC. As far as the team is concerned we are taking a break from VP for a while to make something new. But things change quickly in the software industry so next week it may be a completely different story&#8221;</p>
<p>But what could this new game be? I spoke to Rare&#8217;s Community Manager George Kelion, who said that the team were keen on a fresh challenge after spending so long cooped up with just sentient Piñatas for company.</p>
<p>&#8220;With VP2 out the door and Banjo in its vinegar strokes, we&#8217;re focusing on getting the Avatars all finished and done for the New Xbox Experience&#8221;, said Kelion, &#8220;After that, it&#8217;ll most likely be a mix of new projects and hopefully a Banjo sequel.. maybe? Fingers crossed, anyway!&#8221;</p>
<p>Chatting in Paradise [Mondo Rare]</p>
<p><span id="more-304143"></span></p>
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		<title>First Viva Piñata Vision Card Revealed</title>
		<link>http://www.kotaku.com.au/2008/08/first_viva_piata_vision_card_revealed-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/first_viva_piata_vision_card_revealed-2/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 23:20:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[viva pinata: trouble in paradise]]></category>
		<category><![CDATA[xbox live vision]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/first_viva_piata_vision_card_revealed-2.html</guid>
		<description><![CDATA[Rare has released the first official Viva Piñata Vision Card for use in Viva Piñata: Trouble In Paradise.
As we covered back in May, Viva Piñata: Trouble In Paradise for the Xbox 360 can be used with the Xbox Live Vision Camera and a selection of special cards. Players can wave the cards in front of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/viva-pinata-tip-ryans-hootyfruity-card.jpg" class="left" style="display:block;" />Rare has released the first official Viva Piñata Vision Card for use in <em>Viva Piñata: Trouble In Paradise</em>.</p>
<p>As we covered <a href="http://www.kotaku.com.au/games/2008/05/viva_piata_trouble_in_paradise_will_use_xbox_live_vision_camera-2.html">back in May</a>, <em>Viva Piñata: Trouble In Paradise</em> for the Xbox 360 can be used with the Xbox Live Vision Camera and a selection of special cards. Players can wave the cards in front of the camera to invoke certain game effects.</p>
<p>Players will be able to download free cards, which can then be printed out &mdash; or just displayed on a PDA or mobile phone screen held in front of the camera. Players can also create their own cards for online trading.</p>
<p>It looks like it will work a bit like the PS3 game Eye Of Judgement although Rare say that the game will be fully playable without the card/camera combo.</p>
<blockquote><p>&#8220;The Vision Camera just adds a new dimension to Piñata and how you can interact with the game. Vision cards are really versatile, by showing one of the cards to the Vision Camera you can affect the weather, the time, garden items, piñatas, you can do just about anything&#8221; &#8211; Ryan Stevenson, Rare</p>
</blockquote>
<p><a href="http://mundorare.com/news/2008/08/the-first-pinata-vision-card-goes-online/"><br /> The first Piñata Vision Card goes online!</a> [MundoRare]</p>
<p><span id="more-301611"></span></p>
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		<title>Half Of Rare Hard At Work On Secret Googly Eyed Projects</title>
		<link>http://www.kotaku.com.au/2008/08/half_of_rare_hard_at_work_on_secret_googly_eyed_projects-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/half_of_rare_hard_at_work_on_secret_googly_eyed_projects-2/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 02:00:23 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/half_of_rare_hard_at_work_on_secret_googly_eyed_projects-2.html</guid>
		<description><![CDATA[Hang tough, Rare fans. If Viva Piñata: Trouble in Paradise and Banjo Kazooie: Nuts &#038; Bolts aren&#8217;t quite scratching your Rare itch, the developer has more in store. Nick Burton, a senior software engineer at Rare, tells Videogamer that the developer&#8217;s officially announced titles are being tackled by &#8220;about half&#8221; of the current staff, hinting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/killer_instinct_googly.jpg" class="left" />Hang tough, Rare fans. If <em>Viva Piñata: Trouble in Paradise</em> and <em>Banjo Kazooie: Nuts &#038; Bolts</em> aren&#8217;t quite scratching your Rare itch, the developer has more in store. Nick Burton, a senior software engineer at Rare, tells Videogamer that the developer&#8217;s officially announced titles are being tackled by &#8220;about half&#8221; of the current staff, hinting that much more is on the way. Dreams of <em>Killer Instinct 3</em> may be dancing in our heads, but we&#8217;ll try not to get too excited.</p>
<p>When will we find out? According to Burton, &#8220;soon enough&#8221;. If that means Leipzig Games Convention, we&#8217;ll be surprised, and expect that we&#8217;ll hear real details after the release of Rare&#8217;s already in development Xbox 360 titles.</p>
<p><a href="http://www.videogamer.com/news/05-08-2008-9006.html">Rare: Half the studio working on secret projects</a> [Videogamer]</p>
<p><span id="more-300625"></span></p>
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		<title>Viva Piñata: Trouble in Paradise Date And Details</title>
		<link>http://www.kotaku.com.au/2008/07/viva_piata_trouble_in_paradise_date_and_details-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/viva_piata_trouble_in_paradise_date_and_details-2/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 22:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[viva pinata: trouble in paradise]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/viva_piata_trouble_in_paradise_date_and_details-2.html</guid>
		<description><![CDATA[Oh, so here&#8217;s a release date for the Xbox 360 Viva Piñata: Trouble in Paradise! September 5th is when the follow-up in the candy-filled franchise hits &#8212; and it strikes me, you know, what an odd idea! Who&#8217;d have ever thought that reviving fandom for piñatas, that semi-relic toy we used to bash as candy-crazed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/pinataaaaaaaa.JPG" class="center"  />Oh, so here&#8217;s a release date for the Xbox 360 <i>Viva Piñata: Trouble in Paradise</i>! September 5th is when the follow-up in the candy-filled franchise hits &mdash; and it strikes me, you know, what an odd idea! Who&#8217;d have ever thought that reviving fandom for piñatas, that semi-relic toy we used to bash as candy-crazed youngsters (you don&#8217;t really see &#8216;em anymore, huh?) would make such a decent idea for a gardening/breeding/life sim?</p>
<p>Anyway, <i>Viva Piñata: Trouble in Paradise</i> adds 30 new piñata species, more co-op and gameplay modes, and the official announcement promises that Piñata Island has gotten even bigger. Crecente <a href="http://www.kotaku.com.au/games/2008/05/viva_pinata_trouble_in_paradise_and_pinata_vision_impressions-2.html">had a look at it recently</a> and found that it seems to tone up what could&#8217;ve been seen as problem zones in the original.</p>
<p>Full details after the jump!</p>
<p><span id="more-296197"></span><br />
<blockquote>
<p><strong>Viva Piñata: Trouble in Paradise Release Date and New Details Revealed</strong><br /> Green thumbs and animal-loving gamers rejoice with the return of their favourite candy-filled creatures, hits shelves on 5th September<br /> LONDON &#8211; 3rd July 2008 &#8211; Roarios and Tigermisus and Fizzlybears, OH MY! Microsoft today announced that &#8220;Viva Piñata: Trouble in Paradise&#8221; will be released and on store shelves by 5th September.</p>
<p>With more than 30 additional new piñata species, expanded co-op options and multiple gameplay modes, &#8220;Viva Piñata: Trouble in Paradise&#8221; offers limitless fun for every animal-lover in the family.</p>
<p>Piñata Island has gotten bigger too! Now players can explore wild areas outside of the garden where they will need to bait and retrieve exotic piñata species who won&#8217;t venture into the garden on their own.</p>
<p>Put on your mittens and snow shoes as you brave the cold of the Pinartic where you&#8217;ll find piñatas that prefer cooler temperatures and the occasional blizzard, like Pengums and Polollybears. Or you can shed the layers and head to the sands of the Dessert Desert, where Camellos and Jameleons bask in the arid sun.</p>
<p>All of these new exotic piñatas will not venture into your garden willingly, so you&#8217;ll need to bait and retrieve them yourself. But you can make them feel at home right away by adding patches of snow or sand to your garden, similar to how you add grass and water.</p>
<p>Available exclusively on Xbox 360, &#8220;Viva Piñata: Trouble in Paradise&#8221; reinvigorates a colourful and engaging gaming experience. Now with full cooperative gameplay modes and various approachable difficulty settings, the &#8220;Viva Piñata&#8221; franchise opens its doors even wider with a new game that provides hours of fun for gamers of all ages, fans of the animated series and animal lovers alike.</p>
<p>-Ends-</p>
</blockquote>
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		<title>New Viva Piñata 2 Screens</title>
		<link>http://www.kotaku.com.au/2008/06/new_viva_piata_2_screens-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/new_viva_piata_2_screens-2/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 12:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[viva pinata: trouble in paradise]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/new_viva_piata_2_screens-2.html</guid>
		<description><![CDATA[Courtesy of Rare, here&#8217;s four new screens for the upcoming Viva Piñata: Trouble in Paradise. Things are looking lovely, there&#8217;s no doubt of that. But the first one looked (and played!) lovely, too. And still, nobody really paid any attention. Will genie huts and birds with gas masks change that? Probably not, but there&#8217;s always [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/spookyman.jpg" class="postimg center" style="display:block;"/>Courtesy of Rare, here&#8217;s four new screens for the upcoming Viva Piñata: Trouble in Paradise. Things are looking lovely, there&#8217;s no doubt of that. But the first one looked (and played!) lovely, too. And still, nobody really paid any attention. Will genie huts and birds with gas masks change that? Probably not, but there&#8217;s always hope!</p>
<div class="photoGallery"><a href="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun0_medium.jpg" title="4" rel="lightbox[1468]"><img width="110" height="110" alt="4" src="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun0_small.jpg" /></a><a href="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun1_medium.jpg" title="3" rel="lightbox[1468]"><img width="110" height="110" alt="3" src="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun1_small.jpg" /></a><a href="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun2_medium.jpg" title="2" rel="lightbox[1468]"><img width="110" height="110" alt="2" src="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun2_small.jpg" /></a><a href="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun3_medium.jpg" title="1" rel="lightbox[1468]"><img width="110" height="110" alt="1" src="http://media.kotaku.com.au/mt/gallery/vivjun/vivjun3_small.jpg" /></a></div>
<p><span id="more-294940"></span></p>
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		<title>Microsoft Thinks DS Is &#8220;Very Viable Platform&#8221;</title>
		<link>http://www.kotaku.com.au/2008/06/_microsoft_thinks_ds_is_very_viable_platform_-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/_microsoft_thinks_ds_is_very_viable_platform_-2/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[diddy kong racing ds]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/_microsoft_thinks_ds_is_very_viable_platform_-2.html</guid>
		<description><![CDATA[ Microsoft does not have a handheld device, which, you know, probably is a good thing! Why? It can put games on the Nintendo DS and get its brands out to people who may not or may never own an Xbox 360. Take Viva Pi&#241;ata, which is getting DS title Viva Pi&#241;ata: Pocket Paradise. Microsoft-owned [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/microsoft_japan.jpg" class="postimg center" style="display:block;"/> Microsoft does not have a handheld device, which, you know, probably is a good thing! Why? It can put games on the Nintendo DS and get its brands out to people who may not or may never own an Xbox 360. Take <i>Viva Pi&ntilde;ata</i>, which is getting DS title <i>Viva Pi&ntilde;ata: Pocket Paradise</i>. Microsoft-owned developer Rare has been working on the title as well as other DS games like <i>Diddy Kong Racing DS</i>. Says Rare&#8217;s Joe Humfrey:</p>
<p><span id="more-292951"></span><br />
<blockquote>
<p>They put the Viva Pi&ntilde;ata franchise on TV to reach a broad audience, they put it on PC to reach a different broad audience, and they&#8217;re doing the same thing with the DS. They&#8217;re trying to widen the audience of the franchise, basically&#8230; They see DS as a very viable platform.</p>
</blockquote>
<p>Honestly, if Microsoft wants better odds at cracking the Japanese market, it really should release its exclusives on the DS. We hear the DS is popular in Japan. Xbox 360, not so much so.</p>
<p><a href="http://www.eurogamer.net/article.php?article_id=149074">MS sees DS</a> [Eurogamer] [<a href="http://k53.pbase.com/g6/24/265724/2/77168474.m6I4O6fZ.jpg">Pic</a>]</p>
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		<title>First Impressions Of Viva Pinata: Pocket Paradise</title>
		<link>http://www.kotaku.com.au/2008/06/first_impressions_of_viva_pinata_pocket_paradise-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/first_impressions_of_viva_pinata_pocket_paradise-2/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 22:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[viva pinata pocket paradise]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/first_impressions_of_viva_pinata_pocket_paradise-2.html</guid>
		<description><![CDATA[By now you know Viva Pinata: Pocket Paradise is coming to DS, and I couldn&#8217;t wait to have an early look at it during THQ&#8217;s spring preview event today. 
Judging by what I saw, THQ&#8217;s aiming to take what fans of the original Viva Pinata liked best and put it front-and-centre, while also making it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/vpds1.jpg" class="postimg left"/>By now you know <i>Viva Pinata: Pocket Paradise</i> is coming to DS, and I couldn&#8217;t wait to have an early look at it during THQ&#8217;s spring preview event today. </p>
<p>Judging by what I saw, THQ&#8217;s aiming to take what fans of the original <i>Viva Pinata</i> liked best and put it front-and-centre, while also making it portable and by tying it in to the TV series in the hopes of opening frilly neon pinata guts and raining candy down on a whole new audience of fans.</p>
<p>So how&#8217;s it look?</p>
<p><span id="more-292192"></span>
<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/vpds2.jpg" class="postimg left"/>Really exciting, actually. The rep who demoed it for me explained that the real-time strategy-esque elements of the original <i>VP</i> were not so much at home on the console &#8211; she&#8217;d been a fan of the game, but found herself wishing she could point-and-click to manage things more efficiently.</p>
<p>The stylus controls, she said, provide a more direct access to the interface, and you can zoom in on individual pinatas with just a tap and view various stat screens on them with the buttons. Providing tutorials on all the controls are Fergie, Paulie, Franklin and Hudson from the TV series, and there are full-motion video clips pulled straight from the show (which I confess to occasionally viewing on Saturday mornings. Okay, I almost always watch it. Shut up.)</p>
<p>The game has two modes, also &#8211; the traditional mode plus a free-play, sandbox-style mode where money&#8217;s no object, if you just want to mess around. The thing I found most interesting is that you can ship your pinatas and items even among your own saved games, of which you can have up to three. So if a Sour enters your garden, the rep said, you can box it up and ship it to a different garden of yours. You can also trade among your friends, and some of the pinatas to collect can only be unlocked through trades (think Pokemon). </p>
<p>So it looks like all of the necessities are there for traditional <i>Viva Pinata</i> fans, and new ones may be attracted to the series for the first time by the DS&#8217;s huge install base, the relationship to the TV show, and the different modes for more accessible play.</p>
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		<title>Rare Puts Viva Pinata In Your Pocket This Spring</title>
		<link>http://www.kotaku.com.au/2008/05/rare_puts_viva_pinata_in_your_pocket_this_fall-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/rare_puts_viva_pinata_in_your_pocket_this_fall-2/#comments</comments>
		<pubDate>Tue, 13 May 2008 19:20:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[viva pinata]]></category>
		<category><![CDATA[viva pinata pocket paradise]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/rare_puts_viva_pinata_in_your_pocket_this_fall-2.html</guid>
		<description><![CDATA[If you&#8217;ve ever wanted to snag one of those cute widdle Viva PiÃ±ata animals to carry along with you, now you can. Kinda. THQ and Rare announced Viva PiÃ±ata: Pocket Paradise for the Nintendo DS, releasing this Spring alongside the console sequel. 
Originally announced at the New York Comic Con, the DS version will share [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/05/viva_pinata_pocket.jpg" class="postimg left" />If you&#8217;ve ever wanted to snag one of those cute widdle <i>Viva PiÃ±ata</i> animals to carry along with you, now you can. Kinda. THQ and Rare announced <i>Viva PiÃ±ata: Pocket Paradise</i> for the Nintendo DS, releasing this Spring alongside <a href="http://www.kotaku.com.au/games/2008/05/viva_piata_trouble_in_paradise_will_use_xbox_live_vision_camera-2.html">the console sequel</a>. </p>
<p>Originally <a href="http://kotaku.com/gaming/notag/viva-pinata-ds-announced-283699.php">announced at the New York Comic Con</a>, the DS version will share themes with the original <i>Viva PiÃ±ata</i>, tasking players with nursing a neglected garden into a piÃ±ata paradise. <i>Viva PiÃ±ata: Pocket Paradise</i> will also introduce seven new piÃ±ata species, in addition to tutorial full motion videos from the Fox 4Kids TV series.</p>
<p>Full release follows the jump.</p>
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		<title>Weird Preview of the Weekend: Blueberry Garden</title>
		<link>http://www.kotaku.com.au/2008/03/weird_preview_of_the_weekend_blueberry_garden-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/weird_preview_of_the_weekend_blueberry_garden-2/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 01:00:07 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blueberry garden]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[viva pinata]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/weird_preview_of_the_weekend_blueberry_garden-2.html</guid>
		<description><![CDATA[
Blueberry Garden is a forthcoming indie release from Erik Svedäng that looks like &#8230; well, I&#8217;m not entirely sure.  A surreal, super-minimalist Viva Piñata, perhaps?  Your guess is as good as mine.  I&#8217;m totally mystified, and I kinda like it.  There&#8217;s a bit more information over at the creator&#8217;s blog (plus [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/Aay0KQA" type="application/x-shockwave-flash" width="320" height="286" allowscriptaccess="always" allowfullscreen="true"></embed><br />
<a href="http://eriksvedang.wordpress.com/blueberrygarden/">Blueberry Garden</a> is a forthcoming indie release from Erik Svedäng that looks like &#8230; well, I&#8217;m not entirely sure.  A surreal, super-minimalist <i>Viva Piñata</i>, perhaps?  Your guess is as good as mine.  I&#8217;m totally mystified, and I kinda like it.  There&#8217;s a bit more information over at the creator&#8217;s <a href="http://eriksvedang.wordpress.com/">blog</a> (plus info on his other games), including a short story from <i>Blueberry Garden</i> involving party hats, birds, blueberries, and starving party hats.  Poor little party hats.  My interest is piqued and I&#8217;m waiting to find out more.</p>
<p><a href="http://blip.tv/file/721343">Blueberry Garden (sneak peek trailer)</a> [Blip]</p>
<p> <span id="more-280632"></span></p>
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