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50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]

Posted by Brian Crecente at 12:00 AM on September 20, 2008

Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named 50-Cent: Blood on the Sand? The one that has a love-interest, slick graphics and tons of blood?

Yeah, it's dead. Caught in the unflinching cogs of big video game business, mergers, and close downs, we hear. Victim of a flooded genre and a potential publisher with one too many shooters on its hands.

But don't cry for Fifty. We hear the G-Unit-sporting rapper got his appearance cash, while Swordfish, the team behind the budding game, is likely to get sold off.

You gotta love this business.

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Ghostbusters Pulled From Gamestop

Posted by Kotaku US Edition at 8:30 AM on August 30, 2008

We are getting reports that Gamestop have pulled Ghostbusters from pre-order. The tips centre on an internal email at Gamestop, informing staff that pre-order customers will be entitled to a full refund.

Sure enough, where a search for 'Ghostbusters' on Gamestop once returned this impressive array[via Google cache] of results, currently the only Ghostbuster-related item to be found on the site is this rather forlorn copy of the original movie on UMD.

Hard to say exactly what this means - both Terminal Reality and Vivendi have been adamant that the game will be published. The main confusion seems to be who by?

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Electronic Arts Publishing Brutal Legend?

Posted by Brian Crecente at 2:00 AM on August 14, 2008

So we know that Double Fine's musical epic Brutal Legend is fine, because Tim Schafer told us so. We also know that it's not going to be published by Vivendi or by MTV. But who is going to put out this Jack Black anthem? According to at least one source the game's future publisher is none other than Electronic Arts.

Neither EA nor Double Fine would comment on the rumour, but it doesn't seem like that much of a stretch. After all Electronic Arts has been expanding their Partners division, landing top tier titles like Harmonix' Rock Band, Valve's Left 4 Dead and most recently id Software's Rage.

And who knows, if Electronic Arts Partners picks up Double Fine's Brutal Legend maybe they'll snatch up Ghostbusters The Video Game too.

industry news

Sierra's Last Game Is A Sad Way To Go Out

Posted by Luke Plunkett at 11:20 PM on August 8, 2008

Ah, Sierra. So, so, so many fond memories. King's Quest, Space Quest, Police Quest, Quest For Glory, Half-Life 1, Homeworld, SWAT...so many good games, so many good times. So it's crushing to see that, as the label prepares to fade into oblivion following the Blactivision merger, its last game is...less than memorable. Hitting the printers as the ink dried on the Activision-Vivendi merger was Mummy: Tomb of the Dragon Emperor, making it most likely the last game to be sold under the Sierra brand name (at least until someone digs it up, Atari style). An awful game based on an awful movie. Shame, that.

Mummy: Tomb of the Dragon Emperor: Sierra's sad swan song [Variety]

industry news

Is It Time To Let Sierra Die?

Posted by Luke Plunkett at 2:40 PM on August 2, 2008

That's a question Edge are asking today, and it follows on from a string of questions people have been asking for at least 10-15 years. What was once a company renowned for their PC adventure games, and later as the publisher of stuff like Half-Life and SWAT, are now facing oblivion, with Activision displaying zero interest in maintaining the brand following their merger with Vivendi. Me, I say put it to rest, and it's a sentiment shared by company founder Ken Williams:

I really don't know what Sierra even is these days...I suppose I should be disappointed anytime I hear that Sierra is being shut down, but it really doesn't bother me. The company was horribly mismanaged for a long time, and it depresses me more every time I hear about a dumb decision being made than it does when I hear that someone did the right thing, even when it includes killing off a brand or reducing staff size.

Oh Sierra. Don't worry. It'll all be over soon. And when it is, we'll remember you for Quest for Glory, not Magna Cum Laude.

Why Sierra Must Die [Edge]

industry news

Will We See The Ghostbusters Game In 2009?

Posted by Brian Ashcraft at 1:00 PM on July 31, 2008

So Activision doesn't want to publish Ghostbuster: The Videogame (silly, Activision). We've heard that the game isn't cancelled, but what exactly does that mean? Is it even coming out or will it just languish? According to Variety, Sony Pictures, who owns the rights to Ghostbuters and who licenced the IP to Vivendi last year, is working Vivendi "to evaluate various options surrounding the release of the 'Ghostbusters' video game". What's more, Sony adds:

This has presented [Sony Pictures Consumer Products] with an opportunity to reevaluate the game release marketing strategy to potentially coincide with the 25th anniversary of the original film in '09.

So if the game's not out until 2009, who's going to publish? One thing that is for sure is another year in develop should only help not hurt this game.

Ghostbusters game delayed to 2009, but who's publishing it? [The Cut Scene]

industry news

Vivendi Gives Bourne Back To Ludlum

Posted by Mike Fahey at 3:40 AM on July 31, 2008

As a part of Activision's continuing offloading of Sierra properties, Ludlum Entertainment has required the rights to create games based off of the works of Robert Ludlum. These include the Bourne series and Covert One, both of which excited Crecente to no end when Vivendi first announced them back in 2005. Now three years and one measly game later the ball is back in Ludlum's court.

"Our colleagues at Vivendi Games did a tremendous job of capturing the spirit and allure of Robert Ludlum's writing with The Bourne Conspiracy and the gaming community's strong response is clear indication that future Ludlum games will deliver both popularity and profitability for years to come", commented Jeffrey Weiner, CEO of Ludlum Entertainment.

Weiner went on to say that the company looked forward to working with other partners in the future.

Ludlum estate reacquires Bourne game rights from Vivendi [GamesIndustry.biz]

industry news

'Ghostbusters Is Not Cancelled And Will Not Be'

Posted by Brian Ashcraft at 10:00 PM on July 29, 2008

Earlier, we brought word that Activision was taking inventory of Sierra's catalogue and picking and choosing games it wanted to publish. Some games, like Crash Bandicoot, made the cut. Other games like Ghostbusters: The Video Game did not. Does that mean the game's been canned? Well, no. It means that the game doesn't have a publisher. The dev team is still there! Dan Aykroyd is still there! Ernie Hudson, he's still there!! Activision isn't the only show in town, and as a Vivendi spokesperson told game site Destructoid: "It is not cancelled and will not be cancelled".

We are following up.

Future of Ghostbusters [Dtoid]

industry news

Activision Adds Sierra's Spyro, Crash To Line Up; Ghostbusters, Brütal Legend Dropped?

Posted by Michael McWhertor at 12:40 PM on July 29, 2008

Activision announced today that it would be taking a handful of titles formerly published by (and planned to be published by) Sierra and add them to its own product portfolio. Games in the Crash Bandicoot, Ice Age and Spyro the Dragon series will join the Activision family of published titles, with Prototype and an unnamed, unannounced fifth title to rest in the shade of the mega publisher's wing.

What's missing from that list? Loads of Sierra titles. Ghostbusters: The Video Game and Brütal Legend to name two. WET and Chronicles of Riddick: Assault on Dark Athena to name two more. Want another? 50 Cent: Blood on the Sand.

Yes, "Uh oh" might be the words you're looking for.

"We have conducted a thorough review of Vivendi Games' brand portfolio and are retaining those franchises and titles that are a strong fit with our long-term product strategy", Mike Griffith, CEO of Activision Publishing, said in a corporate statement. "We are reviewing our options regarding those titles that we will not be publishing".

"Reviewing our options" may mean axing of certain non-guaranteed hits or shopping them out to another publisher.

Griffith is also quoted as saying "We are focused on improving efficiency across the combined organisation and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing's long-term corporate objectives".

That press release speak for "people are going to lose their jobs".

Thanks to Nirolak for the tip.

industry news

Activision Blizzard Merger Finalised

Posted by Leigh Alexander at 6:20 AM on July 11, 2008

When yesterday over 92 percent Activision shareholders gave their thumbs-up to the company's pending merger with Vivendi, it was pretty much a done deal, and today Activision Blizzard is official.

Board chairman Rene Penisson said he's "delighted that the merger is completed", and that the new company is "determined to 'think big!'"

The merger was first announced in December of 2007. Through it, Blizzard and Sierra parent Vivendi becomes a wholly-owned subsidiary of Activision, scoring 295.3 new shares of Activision stock. It'll also buy 62.9 million new shares for a total of $US 1.7 billion - the result is that Vivendi owns a stake of about 52 percent in its new parent company.

Announcement follows the jump.

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