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	<title>Kotaku Australia &#187; vivendi</title>
	<atom:link href="http://www.kotaku.com.au/tags/vivendi/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Call Of Duty: World At War Zombies Attack iPhone</title>
		<link>http://www.kotaku.com.au/2009/11/call-of-duty-world-at-war-zombies-attack-iphone/</link>
		<comments>http://www.kotaku.com.au/2009/11/call-of-duty-world-at-war-zombies-attack-iphone/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 19:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: world at war]]></category>
		<category><![CDATA[call of duty: world at war: zombies]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366930</guid>
		<description><![CDATA[Thanks to the iPhone and iPod Touch you need never be away from the mass re-killing of hordes of shuffling, reanimated Nazi soldiers. Call of Duty: World At War: Zombies has been released via the iTunes App Store today.
Call of Duty: World At War: Zombies consists, according to the official description, entirely of the &#8216;Nacht [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_codwaw_zombies.jpg" alt="" class="center" />Thanks to the iPhone and iPod Touch you need never be away from the mass re-killing of hordes of shuffling, reanimated Nazi soldiers. Call of Duty: World At War: Zombies has been released via the iTunes App Store today.<span id="more-366930"></span></p>
<p>Call of Duty: World At War: Zombies consists, according to the official description, entirely of the &#8216;Nacht der Untoten&#8217; map that Call of Duty: World At War fans are likely familiar with. For an asking price of $13, that may be asking a lot. We&#8217;ll be testing it out shortly to see how much content one gets for 13 bucks.</p>
<p>In addition to single player Nazi zombie extermination, the iPhone version supports four players via Wi-Fi and two players via Bluetooth connection, promising a &#8220;silky smooth 3D environment&#8221; in which to gun down rotting Nazi officers. Achievements, leaderboard support and downloadable content in the form of new maps are all promised.</p>
<p><a href="http://itunes.apple.com/us/app/call-duty-world-at-war-zombies/id338057689?mt=8">Call of Duty: World At War: Zombies</a> [iTunes]</p>
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		<title>Rebellion Goes Bargain Shopping, Picks Up A Ton Of Great Old IP</title>
		<link>http://www.kotaku.com.au/2009/07/rebellion-goes-bargain-shopping-picks-up-a-ton-of-great-old-ip/</link>
		<comments>http://www.kotaku.com.au/2009/07/rebellion-goes-bargain-shopping-picks-up-a-ton-of-great-old-ip/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 06:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[empire earth]]></category>
		<category><![CDATA[evil genius]]></category>
		<category><![CDATA[ip]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rebellion]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345116</guid>
		<description><![CDATA[Aliens vs Predator developers Rebellion have been picking through the remains of Vivendi&#8217;s old portfolio of intellectual property, discarded amidst the company&#8217;s merger with Activision, and have found a number of bargains.
Among the unwanted, unloved IPs now obtained by the British developers (and 2000AD comics owners) are Ground Control, Evil Genius, Empire Earth, Lords of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_oldgames.jpg" alt="" class="left" />Aliens vs Predator developers Rebellion have been picking through the remains of Vivendi&#8217;s old portfolio of intellectual property, discarded amidst <a href="http://www.kotaku.com.au/2008/07/activision_blizzard_merger_official-2/">the company&#8217;s merger with Activision</a>, and have found a number of <em>bargains</em>.<span id="more-345116"></span></p>
<p>Among the unwanted, unloved IPs now obtained by the British developers (and 2000AD comics owners) are Ground Control, Evil Genius, Empire Earth, Lords of the Realm and Lords of Magic.</p>
<p>There&#8217;s promise in most of those, especially the first three, all of which were underrated strategy games that have decent brand awareness. Which is good for Rebellion, as they didn&#8217;t pick the rights up to stash them in a corner, with CEO Jason Kingsley saying &#8220;We have complete ownership of the IP from the past and going forwards, so yes we&#8217;re putting our plans together for new titles in each series. Exactly what and when is currently up for discussion.&#8221;</p>
<p>Hopefully those discussions are revolving around a new Evil Genius game, this time called &#8220;Mad Scientist&#8221;.</p>
<p><a href="http://news.bigdownload.com/2009/07/14/exclusive-rebellion-ceo-reveals-plans-for-new-entries-in-former/">Exclusive: Rebellion CEO reveals plans for new entries in former Vivendi Games series</a> [Big Download]</p>
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		<title>Ludlum Rep Says Jason Bourne In The Hands Of &#8216;Grown Ups Now&#8217;</title>
		<link>http://www.kotaku.com.au/2009/02/ludlum_rep_says_jason_bourne_in_the_hands_of_grown_ups_now-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/ludlum_rep_says_jason_bourne_in_the_hands_of_grown_ups_now-2/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 21:40:47 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[jason bourne]]></category>
		<category><![CDATA[robert ludlum]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/ludlum_rep_says_jason_bourne_in_the_hands_of_grown_ups_now-2.html</guid>
		<description><![CDATA[
Seems Robert Ludlum&#8217;s estate was no fan of Vivendi&#8217;s The Bourne Conspiracy. Keith Boesky, who represents the interests of Robert Ludlum, says of the new deal with Electronic Arts, &#8220;We&#8217;re dealing with grown ups now.&#8221;


Ludlum Entertainment and EA announced earlier today that they had signed a deal to develop games based on the late author [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/bourne_bitchslap.jpg" style="display:block;" /></p>
<p>Seems Robert Ludlum&#8217;s estate was no fan of Vivendi&#8217;s <em>The Bourne Conspiracy</em>. Keith Boesky, who represents the interests of Robert Ludlum, says of the new deal with Electronic Arts, &#8220;We&#8217;re dealing with grown ups now.&#8221;</p>
<p><!-- Gawker Tags/Categories: the bourne conspiracy, activision, ea, electronic arts, vivendi --><br />
<span id="more-325358"></span>
<p>Ludlum Entertainment and EA <a href="http://www.kotaku.com.au/games/2009/02/ea_gets_ludlum_starbreeze_does_bourne-2.html">announced earlier today</a> that they had signed a deal to develop games based on the late author Robert Ludlum&#8217;s works. That was after Vivendi, now Activision Blizzard, <a href="http://www.kotaku.com.au/games/2008/07/vivendi_gives_bourne_back_to_ludlum-2.html">handed back the rights</a> to Ludlum Entertainment after the video game based on the second Jason Bourne movie.</p>
<p>So, why EA?</p>
<p>&#8220;EA came in the strongest, had the best take on the property, and they know how to grow the IP and have unquestioned worldwide market reach,&#8221; Boesky tells Variety. Electronic Arts and CEO John Riccitiello &#8220;know how to grow the IP and have unquestioned worldwide market reach,&#8221; which one might imply means that Activision does not. Which would just be mean.</p>
<p>Ludlum estate CEO Jeffrey Weiner agrees, saying &#8220;We feel we&#8217;re in a much better position now.&#8221;</p>
<p>According to a previous report from Variety, Vivendi had another Bourne adaptation in the works at <em>Prototype</em> developer Radical Entertainment, a game known as &#8220;Treadstone.&#8221; That has since been canned.</p>
<p>With the reliable Starbreeze Studios at the helm of all things Ludlum, which includes properties beyond Bourne, we&#8217;d think EA&#8217;s chances are pretty good of bringing up a new Bourne.</p>
<p><a href="http://weblogs.variety.com/the_cut_scene/2009/02/ea-gets-bourne-in-spy-license-musical-chairs.html">EA gets Bourne licence for a decade</a> [The Cut Scene]</p>
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		<title>Ghostbusters Gets Publisher, Release Window</title>
		<link>http://www.kotaku.com.au/2008/10/ghostbusters_gets_publisher_release_window-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/ghostbusters_gets_publisher_release_window-2/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 03:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/ghostbusters_gets_publisher_release_window-2.html</guid>
		<description><![CDATA[As was expected, Atari have formally announced that they&#8217;ve picked up the rights to the Ghostbusters game, left in limbo ever since the Activision/Vivendi merger killed off the game&#8217;s original publisher, Sierra. Atari plans to release Ghostbusters &#8220;early next summer&#8221;, to coincide with the first movie&#8217;s 25th anniversary. Atari also announced they&#8217;ve picked up the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/gbusters.jpg" class="postimg center" style="display:block;float:none;" /><a href="http://www.kotaku.com.au/games/2008/09/ghostbusters_future_not_so_ethereal-2.html">As was expected</a>, Atari have formally announced that they&#8217;ve picked up the rights to the Ghostbusters game, left in limbo ever since the Activision/Vivendi merger killed off the game&#8217;s <em>original</em> publisher, Sierra. Atari plans to release Ghostbusters &#8220;early next summer&#8221;, to coincide with the first movie&#8217;s 25th anniversary. Atari also announced they&#8217;ve picked up the <a href="http://kotaku.com/gaming/it.s-an-animal-thing/next+gen-riddick-confirmed-261675.php">in-development Riddick game</a> (full title <em>The Chronicles of Riddick: Assault on Dark Athena</em>), which will be out next spring.</p>
<p><span id="more-312851"></span>
<p>In addition to nabbing the rights to this Riddick game, Atari have also signed a deal with Universal &#8211; who own the rights to the Riddick franchise &#8211; to make further games based on Vin Diesel&#8217;s growly man, which if they&#8217;re anything like the <em>first</em> Riddick game, isn&#8217;t the worst idea we&#8217;ve heard this week. To cover development expenses on both titles, Atari paid Activision a flat, undisclosed fee.</p>
<p><a href="http://www.variety.com/article/VR1117994909.html?categoryid=13&#038;cs=1&#038;nid=2562">Atari gets &#8216;Riddick,&#8217; &#8216;Ghostbusters&#8217;</a> [Variety]</p>
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		<title>50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]</title>
		<link>http://www.kotaku.com.au/2008/09/50_cent_blood_on_the_sand_is_dead_dead_dead_update-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/50_cent_blood_on_the_sand_is_dead_dead_dead_update-2/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 14:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[50 cent]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/50_cent_blood_on_the_sand_is_dead_dead_dead_update-2.html</guid>
		<description><![CDATA[ Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named 50-Cent: Blood on the Sand? The one that has a love-interest, slick graphics and tons of blood?
Yeah, it&#8217;s dead. Caught in the unflinching cogs of big video game business, mergers, and close downs, we hear. Victim of a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/09/custom_1221777084961_50dead.jpg" class="left" style="display:block;float:none;" /> Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named <a href="http://kotaku.com/tag/50-cent/">50-Cent: Blood on the Sand</a>? The one that has a love-interest, slick graphics and tons of blood?</p>
<p>Yeah, it&#8217;s dead. Caught in the unflinching cogs of big video game business, mergers, and close downs, we hear. Victim of a flooded genre and a potential publisher with one too many shooters on its hands.</p>
<p>But don&#8217;t cry for Fifty. We hear the G-Unit-sporting rapper got his appearance cash, while Swordfish, the team behind the budding game, is likely to get sold off.</p>
<p>You gotta love this business.</p>
<p> <span id="more-306937"></span>
<p><strong>Update, We Got it Wrong, Wrong, Wrong</strong>: Turns out that our internal sources were slightly confused and despite our best efforts we got it wrong. While I&#8217;m still waiting for some sort of official word from the companies involved, this is what we&#8217;ve heard: While 50-Cent: Blood on the Sand was indeed jettisoned by Activision, the project isn&#8217;t dead. In fact we&#8217;re told that it is approaching gold and that a deal, perhaps with THQ as publisher, is in the wings.</p>
<p>Update 2: Activision has responded:</p>
<p>&#8220;We have a policy of not commenting on rumors.</p>
<p>I can tell you that we announced back in July that we are retaining only those franchises that are a strong fit with our long-term strategy &#8211; - Crash Bandicoot, Ice Age, Spyro, Protoype and an unannounced new IP. We will not publish other titles that previously were part of the Vivendi Games portfolio and are currently reviewing our options regarding these titles.&#8221;</p>
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		<title>Ghostbusters Pulled From Gamestop</title>
		<link>http://www.kotaku.com.au/2008/08/ghostbusters_pulled_from_gamestop-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/ghostbusters_pulled_from_gamestop-2/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 22:30:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[Rumours]]></category>
		<category><![CDATA[terminal reality]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/ghostbusters_pulled_from_gamestop-2.html</guid>
		<description><![CDATA[We are getting reports that Gamestop have pulled Ghostbusters from pre-order. The tips centre on an internal email at Gamestop, informing staff that pre-order customers will be entitled to a full refund.
Sure enough, where a search for &#8216;Ghostbusters&#8217; on Gamestop once returned this impressive array[via Google cache] of results, currently the only Ghostbuster-related item to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/ghostbusters_preview.jpg" class="left"  />We are getting reports that Gamestop have pulled Ghostbusters from pre-order. The tips centre on an internal email at Gamestop, informing staff that pre-order customers will be entitled to a full refund.</p>
<p>Sure enough, where a search for &#8216;Ghostbusters&#8217; on Gamestop once returned <a href="http://209.85.141.104/search?q=cache:PE6YLqtmsX0J:www.gamestop.com/browse/search.aspx%3FN%3D0%26Ntk%3DTitleKeyword%26SHOWUB%3Dtrue%26Ntt%3Dghostbusters%26Ntx%3Dmode%2Bmatchallpartial+ghostbusters+site:gamestop.com&#038;hl=en&#038;ct=clnk&#038;cd=10&#038;gl=us&#038;client=firefox-a">this impressive array</a>[via Google cache] of results, currently the only Ghostbuster-related item to be found on the site is <a href="http://www.gamestop.com/CatalogueProductDetails.aspx?product_id=39683">this rather forlorn copy</a> of the original movie on UMD.</p>
<p>Hard to say exactly what this means &#8211; both <a href="http://www.kotaku.com.au/games/2008/08/ghostbusters_will_be_published-2.html">Terminal Reality</a> and Vivendi have been <a href="http://www.kotaku.com.au/games/2008/07/ghostbusters_is_not_cancelled_and_will_not_be-2.html">adamant</a> that the game <em>will</em> be published. The main confusion seems to be <em>who by</em>?</p>
<p><span id="more-304149"></span></p>
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		<title>Electronic Arts Publishing Brutal Legend?</title>
		<link>http://www.kotaku.com.au/2008/08/electronic_arts_publishing_brutal_legend-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/electronic_arts_publishing_brutal_legend-2/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 16:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ghostbusters: the video game]]></category>
		<category><![CDATA[Rumours]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/electronic_arts_publishing_brutal_legend-2.html</guid>
		<description><![CDATA[ So we know that Double Fine&#8217;s musical epic Brutal Legend is fine, because Tim Schafer told us so. We also know that it&#8217;s not going to be published by Vivendi or by MTV. But who is going to put out this Jack Black anthem? According to at least one source the game&#8217;s future publisher [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/wowbrutal.jpg" class="center" /> So we know that Double Fine&#8217;s musical epic <a href="http://kotaku.com.au/tags/brutal+legend/">Brutal Legend</a> is fine, because <a href="http://www.kotaku.com.au/games/2008/07/double_fine_brutal_legend_is_fine-2.html">Tim Schafer told us so</a>. We also know that it&#8217;s not going to be published by Vivendi <a href="http://www.kotaku.com.au/games/2008/08/mtv_not_publishing_brutal_legend-2.html">or by MTV</a>. But who is going to put out this Jack Black anthem? According to at least one source the game&#8217;s future publisher is none other than Electronic Arts.</p>
<p>Neither EA nor Double Fine would comment on the rumour, but it doesn&#8217;t seem like that much of a stretch. After all Electronic Arts has been expanding their Partners division, landing top tier titles like Harmonix&#8217; Rock Band, Valve&#8217;s Left 4 Dead and most recently id Software&#8217;s Rage.</p>
<p>And who knows, if Electronic Arts Partners picks up Double Fine&#8217;s Brutal Legend maybe they&#8217;ll snatch up <a href="http://www.kotaku.com.au/games/2008/08/crossing_streams_with_ghostbusters_the_video_game-2.html">Ghostbusters The Video Game</a> too.</p>
<p><span id="more-301714"></span></p>
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		<title>Sierra&#8217;s Last Game Is A Sad Way To Go Out</title>
		<link>http://www.kotaku.com.au/2008/08/sierras_last_game_is_a_sad_way_to_go_out-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/sierras_last_game_is_a_sad_way_to_go_out-2/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 13:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/sierras_last_game_is_a_sad_way_to_go_out-2.html</guid>
		<description><![CDATA[Ah, Sierra. So, so, so many fond memories. King&#8217;s Quest, Space Quest, Police Quest, Quest For Glory, Half-Life 1, Homeworld, SWAT&#8230;so many good games, so many good times. So it&#8217;s crushing to see that, as the label prepares to fade into oblivion following the Blactivision merger, its last game is&#8230;less than memorable. Hitting the printers [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/oldsierra.jpg" class="center"  />Ah, Sierra. So, so, <em>so</em> many fond memories. King&#8217;s Quest, Space Quest, Police Quest, Quest For Glory, Half-Life 1, Homeworld, SWAT&#8230;so many good games, so many good times. So it&#8217;s <em>crushing</em> to see that, as the label prepares to fade into oblivion following the Blactivision merger, its last game is&#8230;less than memorable. Hitting the printers as the ink dried on the Activision-Vivendi merger was Mummy: Tomb of the Dragon Emperor, making it most likely the last game to be sold under the Sierra brand name (at least until someone digs it up, Atari style). An awful game based on an awful movie. Shame, that.</p>
<p><a href="http://weblogs.variety.com/the_cut_scene/2008/08/mummy-tomb-of-t.html">Mummy: Tomb of the Dragon Emperor: Sierra&#8217;s sad swan song</a> [Variety]</p>
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		<title>Is It Time To Let Sierra Die?</title>
		<link>http://www.kotaku.com.au/2008/08/is_it_time_to_let_sierra_die-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/is_it_time_to_let_sierra_die-2/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 04:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/is_it_time_to_let_sierra_die-2.html</guid>
		<description><![CDATA[That&#8217;s a question Edge are asking today, and it follows on from a string of questions people have been asking for at least 10-15 years. What was once a company renowned for their PC adventure games, and later as the publisher of stuff like Half-Life and SWAT, are now facing oblivion, with Activision displaying zero [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/pq2_01.jpg" class="center"  />That&#8217;s a question Edge are asking today, and it follows on from a string of questions people have been asking for at least 10-15 <em>years</em>. What was once a company renowned for their PC adventure games, and later as the publisher of stuff like Half-Life and SWAT, are now facing oblivion, with Activision displaying zero interest in maintaining the brand following their merger with Vivendi. Me, I say put it to rest, and it&#8217;s a sentiment shared by company founder Ken Williams:</p>
<blockquote><p>I really don&#8217;t know what Sierra even is these days&#8230;I suppose I should be disappointed anytime I hear that Sierra is being shut down, but it really doesn&#8217;t bother me. The company was horribly mismanaged for a long time, and it depresses me more every time I hear about a dumb decision being made than it does when I hear that someone did the right thing, even when it includes killing off a brand or reducing staff size.</p></blockquote>
<p>Oh Sierra. Don&#8217;t worry. It&#8217;ll all be over soon. And when it is, we&#8217;ll remember you for Quest for Glory, not Magna Cum Laude.</p>
<p><a href="http://www.edge-online.com/features/why-sierra-must-die">Why Sierra Must Die</a> [Edge]</p>
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		<title>Will We See The Ghostbusters Game In 2009?</title>
		<link>http://www.kotaku.com.au/2008/07/will_we_see_the_ghostbusters_game_in_2009-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/will_we_see_the_ghostbusters_game_in_2009-2/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 03:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[sony pictures]]></category>
		<category><![CDATA[vivendi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/will_we_see_the_ghostbusters_game_in_2009-2.html</guid>
		<description><![CDATA[So Activision doesn&#8217;t want to publish Ghostbuster: The Videogame (silly, Activision). We&#8217;ve heard that the game isn&#8217;t cancelled, but what exactly does that mean? Is it even coming out or will it just languish? According to Variety, Sony Pictures, who owns the rights to Ghostbuters and who licenced the IP to Vivendi last year, is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/ghostbusters_2009_web.jpg"   class="center"/>So Activision doesn&#8217;t want to publish <i>Ghostbuster: The Videogame</i> (silly, Activision). We&#8217;ve heard that the game isn&#8217;t cancelled, but what exactly does that mean? Is it even coming out or will it just languish? According to <i>Variety</i>, Sony Pictures, who owns the rights to <i>Ghostbuters</i> and who licenced the IP to Vivendi last year, is working Vivendi &#8220;to evaluate various options surrounding the release of the &#8216;Ghostbusters&#8217; video game&#8221;. What&#8217;s more, Sony adds:</p>
<blockquote><p>This has presented [Sony Pictures Consumer Products] with an opportunity to reevaluate the game release marketing strategy to potentially coincide with the 25th anniversary of the original film in &#8216;09.</p>
</blockquote>
<p>So if the game&#8217;s not out until 2009, who&#8217;s going to publish? One thing that is for sure is another year in develop should only <i>help</i> not <i>hurt</i> this game.</p>
<p><a href="http://weblogs.variety.com/the_cut_scene/2008/07/ghostbusters-ga.html">Ghostbusters game delayed to 2009, but who&#8217;s publishing it?</a> [The Cut Scene]</p>
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