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War Of The Roses: The Kotaku Review
Despite the blockbusters out this week, and other more than worthy time-killers like Retro City Rampage, the game I’ve spent most time with lately is a multiplayer PC game called War of the Roses.
Make A “Shooter” Set In The 15th Century And Research Gets A Little Tough
Most developers creating games set in the present day do some amount of research. They go shoot the guns the game will feature, or go drive the cars, take some pictures of the city streets they’ll be recreating, that sort of thing.
War Of The Roses: When Mediaeval Face Stabbing Gets Real
This is a behind-the-scenes clip for War of the Roses, a team-based, third-person uh, stabber, in-development at Fatshark, with Paradox as the publisher. It’s basically a Middle Ages version of Battlefield: 1942 — up to 64 players can bang swords, shields and other pointy weapons together until someone falls over. Oh, it also features gratuitous face stabbing, which you can see in the clip above.
World’s Most Violent Educational Game? Or World’s Most Educational Violent Game?
Gordon Van Dyke can go on and on about how sword-fighting was really done back in the middle ages. The producer of War of the Roses will tell you tons about armour and how light it was back then. And how during the real 15th century War of the Roses, knights didn’t use shields, because their armour was so good it made shields obsolete.
Is This Call Of Duty: Black Knights? No, It’s War Of The Roses, The Multiplayer Bludgeon-er
Back at PAX East, Stephen Totilo spent some time with War of the Roses by Fatshark, a studio that unapologetically credits Call of Duty and Battlefield as inspirations in this ultra-throwback to combat shoot — uh, stabbers?
A Multiplayer Shooter… Set In The 15th Century
This is the first proper trailer for War of the Roses, a multiplayer combat game from Fatshark and Paradox. Come for the bows and medieval countryside, stay for the man who gets stabbed in the head not once, not twice, but thrice.

























