Tagged With wasteland

Is there anything more paralysing than a blank slate? I've had Fallout 2 open for three hours. I have played it for zero. I'm bleary eyed. Exhaustion is clinging to my eyelids like some mad brigand swinging from a chandelier. How did things end up like this, I wonder. Why can't I just make a few simple decisions and, you know, play a video game?

"Forsaken by his people, he strode into the wasteland," the narrator intones in the intro to Fallout 2. 16 years later, and creator Brian Fargo has delivered that promise anew in a very literal way. by making Wasteland 2, a spiritual successor to his Fallout games that's also a... sequel to their predecessor.

Video. I played through Fallout 1 and 2 multiple times, but didn't like the squad based complexity of Fallout Tactics. So this latest trailer for Wasteland 2 is bad news for me. The trailer spends several minutes explaining the seemingly infinite options in designing a squad, only to then show how a poorly designed squad will instantly be cut to pieces in the game. It's almost designed to scare players away.

"There was this one moment in Fallout 3, when I came across a prisoner at some raider camp," I said. "She was still tied up, but all the raiders were gone. Maybe they were dead or something, I don't know. The game gave me a choice. I could take her supplies and leave her there, or set her free."

It raised a lot of cash during its Kickstarter campaign. Then Wasteland 2 got delayed because of all that money. But, rest assured, the sequel to the classic RPG is coming. And a new video gives a substantial glimpse at what the gameplay will look like. Get ready for clicking, folks.

Wasteland 2 sure is looking nice. Here's a lengthy demo of a level from the game, which gives a good sense of a bunch of the different systems and encounters and how they all fit together.