Turns out not everybody is Tim Schafer. Though the creator of Grim Fandango set Kickstarter records earlier this year, raising over $US3 million for his point-and-click adventure game, most crowdfunded gaming projects aren’t nearly as successful.
Wasteland 2‘s fate as an actual, real game was cemented less than two days after it appeared on crowdfunding site Kickstarter, slamming into its $US900k target and continuing unabated to $US1 million and, as of writing, $US2.1 million. Obsidian’s Chris Avellone is now on board and if things couldn’t get sweeter, developer inXile has rewarded fans with the above piece of concept art.
With the Kickstarter campaign for his old-school role-playing title already surpassing its goal, Brian Fargo has managed to find a path out of needing a publisher to continue making video games.
Who says people don’t want sequels? Not Brian Fargo. Thousands of backers have borne out the game designer’s assertion that there’s desire for a follow-up to the classic RPG. And they’ve shelled out $US966,741 as of this writing to make Wasteland 2 happen.
Peripheral (and recently PC) maker Razer’s CEO, Min-Liang Tan, is passionate about gaming. So are we, but we don’t have $US10,000 to donate to the Wasteland 2 Kickstarter project. He does, and he did.
Brian Fargo had given up. He’d spent the better part of the past decade pitching a game idea to publishers, only to be met by indifference and rejection. While he pitched and tried to sell his game, business executives would stare at their phones, texting. Barely paying attention. It was infuriating.
Brian Fargo — the developer of The Bard’s Tale, Baldur’s Gate and the original Fallout — recently announced that he’s looking to Kickstarter to fund a new Wasteland game. [Rock, Paper, Shotgun]
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Your journey into the Wasteland alongside Warren Spector’s take on Mickey Mouse kicks off on November 20, if you have a Wii.