Weekend Reader

In Real Life

If Not Creating Truth, Then Suspending Disbelief

4:00AM May 10, 2010 | Owen Good

Ultimately, the challenges the “uncanny valley” poses to motion capture and animation will be overcome by technology. But suspension of disbelief is just as important to a game’s storytelling, writes the actor who portrayed Ethan Mars in Heavy Rain. More »


In Real Life

When Will You Reach The End Of Gaming?

3:00AM May 3, 2010 | Owen Good

A week ago, we pondered the chance of living to 100 and still playing games at that age. But even as the gamer demographic trends older, many feel like the time will naturally come when they’ll put down the controller. More »


In Real Life

What’s So Fun About Games, Anyway?

3:00AM April 26, 2010 | Owen Good

Rather than ponder games’ artistic merit, Brian Hertler tackles a question that’s a little more lighthearted, yet no more answerable: Just why do we find video games – even the simplest ones – so fun? More »


In Real Life

Where Have All The Good Bad Guys Gone?

3:00AM April 19, 2010 | Owen Good

Every adventure requires an antagonist, someone or something corrupting the world you’re in. It’s a basic need. Yet why do so many games serve up foes whose evildoing provides more of a chore to be undone than a memorable struggle? More »


In Real Life

Why Games Need More Than One Simple Word

3:00AM April 12, 2010 | Owen Good

No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a utilitarian way that it has a second-class citizenship among the other art forms comprising a video game. More »


In Real Life

Religion In Games: Less A Leap Of Faith, More A Suspension Of Belief

3:00AM April 5, 2010 | Owen Good

I’ve no idea why, but it seems no accident that the week before Easter I went back to start over the original Assassin’s Creed, the only game I’ve ever played that is set in the Holy Land. More »


In Real Life

Can Video Games Be Campy?

4:00AM March 29, 2010 | Owen Good

In a culture so infused with irony, the appreciation of campy works – outrageous movies, terrible art, worse music – is absolutely mainstream. Does it apply to games? Can games strive to be campy? Or are they already so? More »


Weekend Reader: The Difference Between Scary And Horror

5:00AM March 15, 2010 | Owen Good

I have a fear of horror films, and by extension horror games. I’m just too attenuated to suspense and having the hell scared out of me. But what I’m really experiencing, argues one writer, is just that: scary, not horror. More »


In Real Life

Javelins, Zerg Rushes, Ninja Looting And Other Social Dilemmas

6:00AM March 7, 2010 | Owen Good

It’s there, and you know how to use it. It’s an exploit or a glitch or some imbalance in the AI. Morally, it’s wrong. But what if everyone else is doing it? Or just the potential for them doing it? More »


In Real Life

Indoctrinating The Veterans Of A Virtual War

6:00AM March 1, 2010 | Owen Good

In the past year, 70,000 men and women enlisted in the U.S. Army. Sixty-seven times that amount – 4.7 million – played Modern Warfare 2 on a console or PC, released one day before Veteran’s Day. More »