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BioShock 2 PC Widescreen Pissing People Off Again

5:20AM Mike Fahey | In August of 2007, BioShock caused an uproar among players for trimming the standard 4:3 aspect ratio instead of providing proper widescreen support. Now BioShock 2 PC does the same thing. Here we go again. More »

Mega Drive Collection Splotches Are Optional

12:40AM Mike Fahey | Yesterday Sega announced the 40-strong Mega Drive Ultimate Collection for the Xbox 360 and PlayStation3, and fans were ecstatic, until they saw screenshots of the title’s HD smoothing in action. Yes it’s hideous, but it’s also completely optional. Martin Snelling of Sega UK confirmed with RPG Site that the hideous-looking smoothing filter can be shut off. Even better, all games will play in whatever aspect ratio your television supports. “I’ve had confirmation that the filter can indeed be switched off…And the games will display at whatever ratio your console is set at – 4:3 or 16:9. If playing in 16:9 the game will fit and not have black borders at the side.” More »

Bioshock – Wider Is Better

12:40AM Mike Fahey | Back when it was first revealed that BioShock developers had made some very odd widescreen choices, cropping the standard 4::3 mode instead of starting with widescreen and cropping to achieve standard, many people called ‘no big deal’ on the situation. Now that the Xbox 360 patch has dropped adding true widescreen, Videogamer.com has posted comparison shots of old widescreen versus new, and the difference is amazing. I’d daresay owners of the game might want to play through it again to get the full experience of BioShock in really-real widescreen. Hit the link for more comparison shots. BioShock widescreen mode after patch [Videogamer.com] More »

BioShock’s Widescreen Pissing People Off

1:00AM Kotaku US Edition | What’s wrong with this picture? Well the normal area shows what the BioShock demo looks like on a widescreen monitor. The red areas show the extra space added when the game is played in standard 4:3 ratio. This is not how widescreen is supposed to work. Instead of slicing the top and bottom off of the image, widescreen should allow players to see more on either side. I have to agree with Paddy the Wak from the Widescreen Gaming Forum who posted the picture above – awwwww pants. More »