wii ware

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Mega-Man vs. Concrete Man, Tornado Man, Magma Man

1:00PM Brian Ashcraft | The Mega-Man franchise has cool bosses, and Mega-Man 9 is no exception. Bosses include concrete shootin’ Concrete Man, twister spinnin’ Tornado Man, fireball blastin’ Magma Man. Run down of the bosses, screenshots and art after the j-u-m-p! More »

‘No Plans for Future DLC’ For Final Fantasy My Life As A King

9:00PM Brian Ashcraft | Square Enix really seems to have delivered a quality experience with WiiWare title Final Fantasy Crystal Chronicles: My Life as a King. In April, DLC for the city-building game was first released. DLC items were priced from 100 to 800 Wii Points and included buildings, new dungeons and ways to customise their avatar. Game site 1Up asked the game’s director, Kenichiro Yuji, if there were plans for more downloadable content. He replied: All DLC has been available since May 30. That’s everything for now, and we have no plans for future DLC at the moment. Wonder why that is… Afterthoughts: Final Fantasy CC: My Life as a King [1Up via VG247] More »

Samurai Shodown II Hits Wii Next Week, Anthology Coming

12:00AM Brian Crecente | Following in the footsteps of the original Samurai Shodown, which hit the Wii in June, SNK Playmore announced today that Samurai Shodown II is coming to the Wii Virtual Console on Aug. 4, aka next week. The 2D fighter will run you 900 Wii Points and features 16 characters, a two player versus mode and tons of silly translations. The two Virtual Console releases seem to be setting the stage for Samurai Shodown Anthology which is set to hit the Wii in the forth quarter of the year for $US 30. That retail game will include Samurai Shodown, Samurai Shodown II, Samurai Shodown III, Samurai Shodown IV, Samurai Shodown V and, you guessed it, Samurai Shodown VI. Man, that’s a lot of roman numerals. More »

Wii Ware Launching In March?

3:07PM Luke Plunkett | Could Wii Ware be launching in March? It is if Dutch developers Engine are to be believed, who when sending out press releases announcing their upcoming Wii Ware title, Project Bang, say the service will be launching in March. Which is news to us! They also say Wii Ware games will be purchased with Wii Points from the Wii Shop, just like Virtual Console titles. Nintendo are keeping quiet on the subject, but with February’s GDC running from February 18-22, it sure would be a good time to announce a service that’s launching in March. Presser follows if you’re at all interested. More »

Kuju Launches Digi-Download Studio

12:40AM Mike Fahey | UK dev Kuju takes aim at another segment of the gaming industry and a new studio opens. Their new Double Six studio will be dedicated to developing addictive games for Xbox Live Arcade, the PlayStation Network, WiiWare, and PC. The studio is made up of developers from Geometry Wars Galaxies for the Wii and DS as well as Nucleus for PSN, overseen by the new studio head, James Brooksby. “We want to become the best, the go-to place, the studio that is known for carving out our own part of the industry. Double Six is going to be the place to go for the absolutely best games on digital platforms” Speaking to GamesIndustry.biz, Brooksby then goes on to explain that they will be creating games that are sometimes arcadey, sometimes casual, and sometimes quite complex. It’s really all over the place. Head over there and read their article…it helps if you imagine him speaking like a breathlessly over-excited kid. Points for enthusiasm! Kuju targets digital downloads with new Double Six studio {GamesIndustry.biz] More »

Nintendo Not Limiting Wii Ware Sizes

7:36AM Mike Fahey | Earlier today we directed you to the IGN Wii podcast, which claimed to have details on Nintendo’s new Wii Ware games download service. In it they detailed the limitations of the system, specifically that games were limited to 40MB, developers would be limited to a game a month, and that they would be determining the price for there games. Speaking to Eurogamer, Nintendo addresses those claims. “I can confirm as we originally said at the announcement of the WiiWare service earlier in the year that WiiWare games will come in a range of sizes but we will encourage smaller, more compact games for the service,” a Nintendo spokesperson told Eurogamer today. So no 40MB cap, which makes sense considering games like Crystal Chronicles. The Nintendo spokesperson also explains that the one game a month limit is something they are considering instituting during the launch window to address volume issues, and that no pricing details have been released. In other words, IGN was mistaken. Man, give a guy a microphone and they just go crazy. Nintendo refutes WiiWare size cap [Eurogamer] More »

More Wii Ware Details (File Size, Budgets, Etc)

2:41PM Luke Plunkett | Interested in learning a bit more about Wii Ware? Course you are. Keep reading. On the latest IGN Wii podcast, a load of details on how the system will work were revealed, adding to the collective body of WiiWare knowledge. Probably the most important are that game’s have a size limit: 40mb. How that Final Fantasy game’s coming in under that, we’ve not the foggiest. Apparently most budget sizes are under $US 100,000 (ie peanuts), prices are being set by developers and those devs can only release one game a month. Consider our interested piqued. Wii-k in Review Podcast: 11/12/07 [IGN, via Go Nintendo] More »

From Drawing Board To WiiWare

4:00AM Luke Plunkett | You’d better believe there’s money to be made on Nintendo’s upcoming WiiWare. An already-massive installed base, cheap development costs and no retail middle-man? It’s going to be like some kind of gaming goldrush (sans the toothless grins, fightin’ words and corseted lady-folk of questionable morals). Want to know, then, how to get a piece of the action and get a game on the service? Nic Watt (pictured above) knows. And he knows that if you’re an aspiring developer with a big idea but a small bank balance, WiiWare might be just what you’re looking for. Watt’s Creative Director at startup Aussie dev Nnooo! Games, who are the team behind the recently-announced Pop for WiiWare. Being the first Wetern game announced for the service, and also being located in Sydney, I caught up with Nic and found out how he and his small team have turned a simple game idea from a lazy daydream into a real, honest-to-God WiiWare title. More »

Paid DLC Coming To WiiWare

3:48PM Luke Plunkett | Yes, not even Nintendo can resist a sip from the fountain of downloadable content. The WiiWare port of Bandai Namco’s Mojipittan will, according to Famitsu, give players the option of plonking down cash for more levels and themes when it launches next March in Japan. Come on, Nintendo fans. Quit your crying. You knew this day would come the second you could point out your credit card details on a Wii Remote. Paid Downloads for Wii Ware Games [IGN] More »

UPDATE: Oz Wii Ware Game Pops Up, Now With Screenshots

11:28AM Logan Booker | Shortly after posting the original Pop story, we got in touch with Nnooo for more details and screenshots. Nic Watt, creative director on the game, replied with some happy snaps and the following info: There is a sophisticated scoring system which includes not only chains, multipliers and power-ups [but] also a series of bonus rounds which are unlocked and played between stages. Thanks Nic for the clarification. Nic also let me know that the game won’t launch until Wii Ware hits, which makes perfect sense. Unlike the “next week” from my original post. My bad. UPDATE: Luke over at the mothership has his story up. He’s also fired off a Q&A to Nnooo, which we should hopefully see the answers to in short order. Hit the jump for the images. More »