game design
Playing With Ants, the Original God Game
Posted by Maggie Greene at 7:30 AM on October 27, 2008
The latest issue of the Escapist deals with god games, most of which are quite grand in scale. John Carr, however, looks at the micro god game — in this case, SimAnt, Will Wright's first foray into games decidedly small in scale — and declares its inspiration (childhood games of playing god with hapless insect) the 'original god game.' SimAnt is certainly one of the weirder little titles in Wright's repertoire, but certainly an important title when looking at later games:

SCE President Kaz Hirai recently addressed
Will Wright attended the
Back in February 1Up 
Spore's about evolution? What are you thinking? It's not evolution at all! Well, that's what Tim Dean over at Trembling Hand theorises:
Well, maybe we won't have to change the filters on our office Bullshit-o-meter after all. As we
Game industry legend Will Wright is no stranger to creating life, but Spore marks his first attempt to create it from the ground up. One of the most highly anticipated PC games of the past decade, Spore's ambitions don't stop at expanding what a life simulation can be. The game also seeks to expand the PC gamer audience beyond the hardcore, perhaps acting as a stepping stone for the ever-growing numbers of casual PC players. With a scope this large and ambitions this great, you just know the game critics are paying extra-close attention. Let's see what they saw when the put Spore under their critical microscope.
Will Wright is such a deep thinker that he doesn't have favourite games, he has favourite franchises. MSNBC recently spoke with the man behind Spore and all things Sims to get his fave five for gaming.