Bemoaning the lack of mature, long-session games on the Wii? Then you might want to avoid looking at n-Space’s aborted Winter, a survival horror game for the Wii that will, quite possibly, never be released.
I love the random stuff that occasionally pops up on Gamasutra, such as this combination how-to on doing winter field recordings and essay on why we need better ambient winter sounds in games. Part lavish love letter to snow and its various states, part practical considerations, Finnish game sound designer Tapio Liukkonen tells us why this stuff is important and why field recordings can trump studio technology: