During my practically nonexistent downtime, I wandered down to check out the offerings at the E3 installation of Indiecade 2008. Indiecade is, as the name implies, a celebration of a variety of indie games ranging from ‘art games’ to more mainstream-type titles. We’ve covered at least two of the games here on Kotaku — Jason Rohrer’s Gravitation and The Odd Gentlemen’s The Misadventures of P.B. Winterbottom (begun as an MFA thesis at the University of Southern California). I had a chance to check out some of the games, talk to the people behind Indiecade, and watch the goings on — which included a surprising amount of hubbub and talent scouts from several companies lurking around. And there was more than just games: art prints were featured from various games (I even spied a screen from Blueberry Garden), plus videos of ARGs and installation games. My impressions and some pictures after the jump.
The playable games at this year’s exhibition spanned an incredibly wide range:
While at E3, I wandered down to check out the Indiecade offerings (I meant to post my impressions earlier, but they’ll be up tomorrow — better late than never). I’d posted earlier about the postmortem of The Misadventures of P.B. Winterbottom and was happy to get some hands-on time with the game, plus the chance to chat with Matt Korba (lead designer) and Paul Bellezza (producer) about the game and life inside USC’s Interactive Media program.
This is a nice look at the making of Winterbottom and designing in an academic setting; I enjoyed the parts of the game I got to take a look at, and I’m looking forward to seeing where it goes from here. The USC program is really pretty exciting, in that their students and graduates are actually going on to do something.
[via IndieGames]