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	<title>Kotaku Australia &#187; world in conflict</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Nope, No World In Conflict For Consoles</title>
		<link>http://www.kotaku.com.au/2009/03/nope_no_world_in_conflict_for_consoles-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/nope_no_world_in_conflict_for_consoles-2/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 06:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[world in conflict]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/nope_no_world_in_conflict_for_consoles-2.html</guid>
		<description><![CDATA[
Massive Entertainment&#8217;s World In Conflict is great. Provided you&#8217;ve got a PC, that is, because despite original announcements to the contrary, the series is not coming to consoles.


Yes, we know, the original plan was for World In Conflict: Soviet Assault to be released on PC, 360 and PS3 later this month. But new owners Ubisoft [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/wic3.jpg" alt="" /></p>
<p>Massive Entertainment&#8217;s World In Conflict is great. Provided you&#8217;ve got a PC, that is, because despite original announcements to the contrary, the series is not coming to consoles.</p>
<p><!-- Gawker Tags/Categories: pc, news, ubisoft, world in conflict --><br />
<span id="more-329416"></span>
<p>Yes, we know, the original plan was for World In Conflict: Soviet Assault to be released on PC, 360 and PS3 later this month. But new owners Ubisoft &#8211; who took over when previous publishers Sierra went belly-up &#8211; have decided that a PC version will have to do, <a href="http://www.kotaku.com.au/games/2009/01/world_in_conflict_bundle_coming_to_the_pc_in_march-2.html">confirming what we already expected</a> with &#8220;World of Conflict: Soviet Assault will be released for the PC later this month. A console version of World in Conflict is not planned for release at this time&#8221;.</p>
<p>That last line leaves hope for the future, but really, being an RTS on a console from a publisher that <a href="http://www.kotaku.com.au/games/2008/11/tom_clancys_endwar_review_vocal_annihilation-2.html">already has an RTS series on console</a>, we&#8217;d advise against holding your breath.</p>
<p><a href="http://au.pc.ign.com/articles/958/958674p1.html">World in Conflict Console Hopes Snuffed</a> [IGN]</p>
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		<title>Ubisoft Buys Massive, World In Conflict</title>
		<link>http://www.kotaku.com.au/2008/11/ubisoft_buys_massive_world_in_conflict-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/ubisoft_buys_massive_world_in_conflict-2/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 00:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[world in conflict]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/ubisoft_buys_massive_world_in_conflict-2.html</guid>
		<description><![CDATA[Massive Entertainment &#8212; orphaned by Activision when it became Activision Blizzard and dumped all those Sierra-published games &#8212; has found a new publishing daddy in Ubisoft. The French pub has purchased the Swedish dev team and the World In Conflict property, the real-time strategy series Massive was responsible for.

Hopefully, that means World in Conflict: Soviet [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/ubisoft_massive.jpg" />Massive Entertainment &mdash; orphaned by Activision when it became Activision Blizzard and dumped all those Sierra-published games &mdash; has found a new publishing daddy in Ubisoft. The French pub has purchased the Swedish dev team and the <em>World In Conflict</em> property, the real-time strategy series Massive was responsible for.</p>
<p><!-- Gawker Tags/Categories: november pick ups, activision, activision blizzard, massive, ubisoft, world in conflict --><span id="more-314524"></span>
<p>Hopefully, that means <em>World in Conflict: Soviet Assault</em>, the PC expansion pack and PlayStation 3 and Xbox 360 console port, will see the light of day. We presume it will ultimately ship, just under its new name: <em>Tom Clancy&#8217;s World in Conflict: Soviet Assault</em>. You know, for brand synergy.</p>
<p><a href="http://www.developmag.com/news/30793/Ubisoft-swoops-for-Massive">Ubisoft swoops for Massive</a> [Develop]</p>
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		<title>Massive &#8211; DirectX10 Effects Possible On Consoles</title>
		<link>http://www.kotaku.com.au/2008/05/massive__directx10_effects_possible_on_consoles-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/massive__directx10_effects_possible_on_consoles-2/#comments</comments>
		<pubDate>Tue, 20 May 2008 17:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[world in conflict]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/massive__directx10_effects_possible_on_consoles-2.html</guid>
		<description><![CDATA[ If you&#8217;ve got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment&#8217;s VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In Conflict.
Yeah, at this point [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/05/dx10logo.jpg" class="postimg left"/> If you&#8217;ve got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment&#8217;s VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In Conflict.<br />
<blockquote>Yeah, at this point we&#8217;ve managed to replicate some of the effects, but I don&#8217;t know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we&#8217;ll keep on working on them and see what happens.</p></blockquote>
<p><a href="http://www.kotaku.com.au/games/2008/05/age_of_conan_dx10_version_delayed-2.html">See Funcom</a>? Even the console developers can do it! </p>
<p><a href="http://www.videogamer.com/xbox360/world_in_conflict/preview-946.html">World in Conflict Interview</a>  [Videogamers.com - Thanks David!]</p>
<p><span id="more-290087"></span></p>
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		<title>World in Conflict 360/PS3  Impressions</title>
		<link>http://www.kotaku.com.au/2008/04/world_in_conflict_360ps3__impressions-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/world_in_conflict_360ps3__impressions-2/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 10:00:00 +0000</pubDate>
		<dc:creator>Flynn De Marco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[sierra spring event]]></category>
		<category><![CDATA[world in conflict]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/world_in_conflict_360ps3__impressions-2.html</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>World In Conflict: Soviet Assault</title>
		<link>http://www.kotaku.com.au/2008/04/world_in_conflict_soviet_assault-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/world_in_conflict_soviet_assault-2/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 12:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[expansions]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[soviet assault]]></category>
		<category><![CDATA[world in conflict]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/world_in_conflict_soviet_assault-2.html</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=945191&#038;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/865/865834/WIC_GPS_041008_flvlowwide.flv&#038;allownetworking='all' type='application/x-shockwave-flash' width='433' height='360'></embed><br /> Don&#8217;t know what Soviet Assault is? <a href="http://www.kotaku.com.au/games/2008/03/details_on_world_in_conflict_console_version-2.html">Do keep up</a>. It&#8217;s the next World in Conflict release: for PC owners, it&#8217;s a big expansion, for console owners, it&#8217;s a standalone title. Here&#8217;s the first footage to go along with <a href="http://www.kotaku.com.au/games/2008/03/details_on_world_in_conflict_console_version-2.html">the first details</a>, along with the first [sigh] developer diary. </p>
<p><span id="more-285017"></span></p>
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		<title>Details On World In Conflict Console Version</title>
		<link>http://www.kotaku.com.au/2008/03/details_on_world_in_conflict_console_version-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/details_on_world_in_conflict_console_version-2/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 13:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[world in conflict]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/details_on_world_in_conflict_console_version-2.html</guid>
		<description><![CDATA[ World in Conflict is coming to the 360 and PS3. We already knew that. What we didn&#8217;t know about this console-specific game is that it&#8217;ll be called World in Conflict: Soviet Assault, and will take the PC game, give it console-specific controls and give you the chance to also command the invading Soviet forces. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/03/wicsoviet.jpg" class="postimg center" style="display:block;float:none"/> World in Conflict is coming to the 360 and PS3. <a href="http://www.kotaku.com.au/games/2008/02/world_in_conflict_slated_for_consoles_this_fall-2.html">We already knew that</a>. What we <em>didn&#8217;t</em> know about this console-specific game is that it&#8217;ll be called World in Conflict: Soviet Assault, and will take the PC game, give it console-specific controls and give you the chance to also command the invading Soviet forces. Yes, yes, In Soviet Russia, invaders command you, etc, etc. PC owners, for you, nothing else has changed: you&#8217;ll get all the new content as an expansion pack, same time as the console versions arrive (which is &#8220;Fall&#8221;).<br /> <a href="http://games.tiscali.cz/news/news.asp?id=26729">World in Conflict: Soviet Assault &#8211; first details</a> [OXM Czech, via Tiscali, thanks Jan!]</p>
<p><span id="more-282974"></span></p>
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		<title>Is Vista Service Pack 1 Any Good For Games?</title>
		<link>http://www.kotaku.com.au/2008/03/is_vista_service_pack_1_any_good_for_games/</link>
		<comments>http://www.kotaku.com.au/2008/03/is_vista_service_pack_1_any_good_for_games/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 03:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[call of duty 4]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[supreme commander]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[world in conflict]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/is_vista_service_pack_1_any_good_for_games.html</guid>
		<description><![CDATA[Bit-tech went and asked itself this very question, considering no amount of tarot card reading, crystal ball gazing or deciphering of entrails would provide a reliable answer.
To this end, the hardware review site not only reviewed Vista SP1, but vanilla Vista with hotfixes installed. This way, it could see whether SP1 was just a massive [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="vista_logo_left.jpg" src="http://media.kotaku.com.au/mt/images/2008/03/vista_logo_left.jpg" class="left" height="252" width="252" />Bit-tech went and asked itself this very question, considering no amount of tarot card reading, crystal ball gazing or deciphering of entrails would provide a reliable answer.</p>
<p>To this end, the hardware review site not only reviewed Vista SP1, but vanilla Vista with hotfixes installed. This way, it could see whether SP1 was just a massive bunch of previously-released hotfixes, or if Microsoft had included some independent performance tweaks.<span id="more-282767"></span>To summarise its findings, there was a noticeable increase in <i>minimum</i> frame rates for <i>Bioshock</i> and <i>Call of Duty 4</i>, though only at extreme graphics settings for the latter. <i>Crysis</i>, <i>World in Conflict</i>, <i>Supreme Commander</i> and <i>Oblivion</i> failed to register increases worth mentioning. Essentially, people without the latest CPUs and GPUs will see the most benefit.</p>
<p>I&#8217;m not surprised really. Service packs are all about convenience (especially for IT managers) and security, with performance coming in third. If your PC has trouble running Vista now, SP1 isn&#8217;t going to change that. Tech lovers should note that SP1 comes with DirectX 10.1, not that there&#8217;s hardware to really support it yet. And even if there was, you&#8217;ll need games to take advantage of it&#8230; if there&#8217;s anything to take advantage of.</p>
<p><a href="http://www.bit-tech.net/bits/2008/03/25/windows_vista_sp1_gaming_performance/1">Windows Vista SP1 gaming performance</a> [Bit-tech]</p>
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		<title>World In Conflict Slated For Consoles This Fall</title>
		<link>http://www.kotaku.com.au/2008/02/world_in_conflict_slated_for_consoles_this_fall-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/world_in_conflict_slated_for_consoles_this_fall-2/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 20:20:41 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[vivendi]]></category>
		<category><![CDATA[world in conflict]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/world_in_conflict_slated_for_consoles_this_fall-2.html</guid>
		<description><![CDATA[Good news, console RTSers! Sierra/Massive Entertainment&#8217;s acclaimed post-Cold War real-time strategy title World in Conflict is spreading from the PC to the Xbox 360 and PS3. Expected to launch fall 2008, these console versions won&#8217;t just be a port of the original World in Conflict, instead including extra &#8220;new content&#8221; planned for both the singleplayer [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/Wic-win-cover.jpg" class="left"/>Good news, console RTSers! Sierra/Massive Entertainment&#8217;s acclaimed post-Cold War real-time strategy title World in Conflict is spreading from the PC to the Xbox 360 and PS3. Expected to launch fall 2008, these console versions won&#8217;t just be a port of the original World in Conflict, instead including extra &#8220;new content&#8221; planned for both the singleplayer campaign and online multiplayer. </p>
<p>For existing PC players, this new content will come in the form of an add-on. Potential pricing has not been discussed. As for me, I just feel lucky that I&#8217;m no longer forced to own a PC to play a lot of games formerly reserved for the platform, even if the authenticity of experience isn&#8217;t always duplicated. </p>
<p><span id="more-277586"></span><br />
<blockquote>World in Conflict destined for Fall 2008 release
<p>Sierra Entertainment&#8217;s Action-Strategy Opus World In Conflict Coming To Xbox 360 And PLAYSTATION®3 System In Fall 2008</p>
<p>The Genre-Bending &#8220;Best Strategy Game of 2007&#8243; Gets Even Better As It Heads to Consoles with Additional Single Player and Multiplayer Content</p>
<p>MARLOW (14TH FEBRUARY, 2008) &#8211; Sierra Entertainment, a division of Vivendi Games, announced today that World in Conflict™ &#8211; the groundbreaking action-strategy game that claimed the coveted E3 2007 Game Critics &#8220;Best Strategy Game&#8221; award and topped many &#8220;Best of 2007&#8243; lists &#8211; will appear on the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system this autumn.</p>
<p>World in Conflict, originally created by Sierra&#8217;s-own Massive Entertainment, is being redesigned for consoles and will also include a host of new content for both the single-player campaign and the game&#8217;s award-winning multiplayer mode. The new content will also be made available for personal computer as an add-on to the original World in Conflict game. More information on the PC release will be provided soon.</p>
<p>The World in Conflict game for Xbox 360 and the PLAYSTATION®3 system is being developed by Massive Entertainment in conjunction with Sierra&#8217;s-own Swordfish Studios.</p>
<p>&#8220;World in Conflict was one of the best games on any platform in 2007 and its innovative action-focused gameplay makes it a perfect fit for the transition to consoles,&#8221; said Martin Tremblay, president of worldwide studios, Sierra Entertainment. &#8220;World in Conflict is being reinvented for Xbox 360 and the PLAYSTATION®3 system, with innovative features and new single player and multiplayer content created for the console audience. World in Conflict on consoles will be an amazing extension of an already great gaming franchise.&#8221;</p></blockquote>
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		<title>A World in Conflict Christmas</title>
		<link>http://www.kotaku.com.au/2007/12/a_world_in_conflict_christmas/</link>
		<comments>http://www.kotaku.com.au/2007/12/a_world_in_conflict_christmas/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 22:14:30 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[world in conflict]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/12/a_world_in_conflict_christmas.html</guid>
		<description><![CDATA[newVideoPlayer("Wic_Xmas_Gawker.flv", 475, 376);
Wow, those folks over at Massive Entertainment have issues, Christmas issues! But who doesn&#8217;t. I mean who hasn&#8217;t wanted to take out the neighbourhood with a flood or tanks and barrage of mortar fire?

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			<content:encoded><![CDATA[<p><script type="text/javascript">newVideoPlayer("Wic_Xmas_Gawker.flv", 475, 376);</script></p>
<p>Wow, those folks over at Massive Entertainment have issues, Christmas issues! But who doesn&#8217;t. I mean who hasn&#8217;t wanted to take out the neighbourhood with a flood or tanks and barrage of mortar fire?</p>
<p><span id="more-270243"></span></p>
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		<title>World In Conflict Takes It To The Countryside</title>
		<link>http://www.kotaku.com.au/2007/12/world_in_conflict_takes_it_to_/</link>
		<comments>http://www.kotaku.com.au/2007/12/world_in_conflict_takes_it_to_/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 15:00:22 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[massive]]></category>
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