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World In Conflict Takes It To The Countryside


December 4, 2007
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World in Conflict Gets SDK Goodness

Kotaku AU

Massive today continues to support the World in Conflict community, making the software development kit (SDK) to its popular action RTS available for download.

The SDK will allow users to modify most aspects of the game to create everything from tiny tweaks to weapons and units, to full-blown conversions that change the very foundations of the game.

The release of the SDK brings the free program count for World in Conflict up to four, when you include the map maker, movie maker and the broadcast tool. Can anyone think of anything else they’d like to see? Because I’m clean out of ideas.

The SDK even comes with its own wiki, to aid budding mod makers with the basics.

If you’re interested in downloading the SDK, you can grab it via Internode (and plenty of other mirrors, I’d imagine). Also, take note of the requirements:

The installation requires: - World in Conflict version 1.0.0.3 - WicEd version 1.0.0.1 (WicEd + Hot fix) - 5-6 GB of additional disk space per installation of the Mod Kit. - Admin rights on the computer

Sounds reasonably manageable to me.

The Mod Kit is unleashed! [Massgate.net]


November 21, 2007
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Make Your Own World in Conflict Maps

Kotaku AU

First rule of extending the life of a game is multiplayer. The second is providing tools so players can create their own content.

If you’d like to head over to the Internode Games Network, you can download WicEd, a map editor for Massive’s RTS World in Conflict. Seeing as WiC had multiplayer from the get go, this utility is for those who wish to follow up on that second rule.

Be warned, it’s a chunky 350MB, so start your horses now and unclog those poker chips from your Internet tubes. There’s also a 7MB hotfix for the editor, which was just released today.

The editor fits nicely with WiC’s Movie Maker and Broadcast Tool. Makes you wonder what Massive will pump out next.

World in Conflict Patched to 0003 – With New Map, and map making tool [Internode Games Network]


October 23, 2007
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World in Conflict Movie Maker Next Week

Kotaku AU

What? The


October 16, 2007
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World in Conflict TV

Kotaku AU

Should World in Conflict be the Battlefield 2 of the RTS scene? I guess that’s up to you to decide. If you just want to show your mates how cool your nuke launches are – from ten different angles – then Massive’s just-released broadcast tool sounds like it’ll be right up your ICBM tube.

The tool allows you to play the role of virtual MC, manipulating cameras to grab the best shots of the action. It’ll be a boon for the competitive scene, no doubt, but now you can try it at home – free.

It’s designed for Direct3D 10, but if you’re still running D3D 9, there’s a command switch you can run to get it working fine in Windows XP. More info and the download at Internode Games Network.

World In Conflict Broadcast Tool Has Arrived, Comrade [Internode Games Network]


October 9, 2007
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Our 25 countries World in Conflict contest …

Our 25 countries World in Conflict contest has drawn to a close, and we’ve selected a winner. And that winner is… Jenny N.! So, Jenny N. shoot us an email at tipsATkotaku.com with your address. Make sure you put “WORLD IN CONFLICT WINNER” in the subject line, because that’s what you are. Congrats!


October 6, 2007
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World in Conflict Quick Draw Contest

First person to shoot kotakucontestATgmail.com an email with a list of twenty-five countries gets a copy of World in Conflict. Yup, that’s it! Realise: As you are reading this, there are people, you know, who are sending emails — one of which will get a free game. Uh-huh, uh-huh. World in Conflict [Official Site]


October 2, 2007
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360 Version Of World in Conflict Delayed

World In Conflict looks amazing. Plays amazing, too, which is lucky! So it’s good, good news that the PC version of the game is nearly upon us. If you’re a 360 owner, though… the news is not so good. It’s actually pretty awful. Sierra announced today that the game’s slipped to 2008. And not just “early” 2008, “sometime” in 2008. No explanation was given for the delay, so go nuts with your own pessimistic conspiracy theories below. Xbox 360 World in Conflict Stalled Until 2008 [Shacknews]


September 20, 2007
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End Of The World

Kotaku AU

If you’re wondering what this is, it’s a GeForce 7950GX2, the cream of NVIDIA’s 7 series of graphics card. It also happens to be very dead. And it’s mine.

Okay, it’s not dead dead. Just mostly dead. It will do 2D pictures fine, but the second you force a 3D workload onto it, the card just shrugs its shoulders and says “Nup”.

Which means if I want to play Clive Barker’s Jericho or Hellgate: London when they come out, I’m going to have to cough up the $500 or so for an 8800 GTS. Woe is me.

Ah well, we had some good times with BioShock. And it ran the review build of World in Conflict just peachy.

Note to the more observant: yes, the mounting bracket is MIA. I had to make some, uh, modifications to get it into my yum-cha $20 case.


September 19, 2007
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World In Conflict’s Cold War

newVideoPlayer("WiC_BTS1_T_1200k_gawker.flv", 475, 376);World In Conflict developers Massive Entertainment is creating a series of behind the scenes vignettes about the upcoming PC RTS game that Crecente and I recently got a chance to suck at. This first one details the setting, which is of course an alternate timeline where instead of the cold war ending, it got hot. Really hot. We’re talking Red Dawn hot. The video is worth it for the closing scene alone, which features Seattle being enveloped in a mushroom cloud while Tears for Fears’ Everybody Wants To Rule The World plays in the background. Classy!