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	<title>Kotaku Australia &#187; world of warcraft</title>
	<atom:link href="http://www.kotaku.com.au/tags/world-of-warcraft/feed/" rel="self" type="application/rss+xml" />
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	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>World Of Warcraft Turns 5: How Blizzard Built A Nation</title>
		<link>http://www.kotaku.com.au/2009/11/world-of-warcraft-turns-5-how-blizzard-built-a-nation/</link>
		<comments>http://www.kotaku.com.au/2009/11/world-of-warcraft-turns-5-how-blizzard-built-a-nation/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 22:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warcraft adventures]]></category>
		<category><![CDATA[warcraft ii]]></category>
		<category><![CDATA[warcraft iii]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow turns five]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368095</guid>
		<description><![CDATA[ World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise&#8217;s fifteen-year history with key members of Blizzard&#8217;s development team.
World of Warcaft is important. The developers tell Kotaku they even dared to dream that they&#8217;d some day get a million subscribers. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/fiveyears.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_fiveyears.jpg" alt="" class="center" /></a> World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise&#8217;s fifteen-year history with key members of Blizzard&#8217;s development team.<span id="more-368095"></span></p>
<p>World of Warcaft is important. The developers tell Kotaku they even dared to dream that they&#8217;d some day get a million subscribers. But to tell the story of the fifth anniversary of WoW, we first have to look at the game that started 15 years ago, Warcraft.</p>
<p><strong>It All Started On Arrakis</strong></p>
<p>In 1992, Westwood Studios released a game that changed the way real-time strategy games were made. It was Dune II, the first RTS to incorporate mouse movement, resource gathering, technology trees, and unique weapons and units per faction, all elements that are still being used in RTS games today.</p>
<p>The game caught the eyes and imaginations of several members of Silicon &#038; Synapse, a game development studio that had mainly focused on porting games from other studios. After a brief stint as Chaos Games the studio took on the name Blizzard Entertainment in 1994.</p>
<p>As Blizzard art director Sam &#8220;Samwise&#8221; Didier explains it, the team&#8217;s fascination with Dune II led directly to the development of its first blockbuster hit, Warcraft: Orcs &#038; Humans. </p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraft1.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraft1.jpg" alt="" class="right" /></a>&#8220;Back in the Jurassic period we all loved playing games like Dune II. We got inspired and thought this game was awesome and wanted to make something like it. We were all big fans of Dungeons and Dragons and Tolkien, and we wanted to make a fantasy world real-time strategy game.&#8221;</p>
<p>Taking cues from existing titles was the norm for Blizzard in the early days. Samwise points to another early Blizzard title, The Lost Vikings, which was born out of the team&#8217;s love for PC puzzle game Lemmings from DMA Design, the studio that would go on to become Rockstar North of Grand Theft Auto fame.</p>
<p>So Blizzard took the formula established in Dune II and expanded upon it in Warcraft: Orcs &#038; Humans, adding goals beyond simply building your army and decimating your enemies. Players found themselves rescuing friendly forces from enemy camps, assassinating key members of the opposition, and rebuilding ruined towns. It was also the first RTS game to feature hand-to-hand combat and magic.</p>
<p>One more important innovation was borrowed from a decidedly different sort of game – Doom. Inspired by the fun of playing Doom together, Blizzard added the ability to play multiplayer battles via modem and local area network to Warcraft: Orcs &#038; Humans, a feature that would become a key feature of the RTS genre.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraft2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraft2.jpg" alt="" class="left" /></a><strong>Expanding The Story</strong></p>
<p>While Orcs &#038; Humans laid the groundwork for games to come, it was relatively light on story. Blizzard rectified that oversight with the game&#8217;s 1995 sequel, Warcraft II: Tides of Darkness, elevating Azeroth from game setting to fully realised fictional world. </p>
<p>The game saw the Orcs and Humans gather allies in the Trolls, Goblins, Elves, Dwarves, Orcs, and Gnomes, laying the foundations for the Alliance and the Horde as we know them today. The game and it&#8217;s expansion pack, Beyond the Dark Portal, introduced characters and locations that would play a large part in the games to come.</p>
<p>Tides of Darkness also expanded on the multiplayer of the original game. In 1999, Blizzard released both the game and its expansion as Warcraft II: Battle.net Edition, allowing players to engage in multiplayer matches over the internet using the Battle.net service introduced with 1997&#8217;s Diablo.</p>
<p><strong>Class Clowns And Failed Comedians</strong></p>
<p>Along with solidifying the world of Azeroth and strengthening the foundation for the fiction that would grow with each new game in the franchise, Warcraft II also established another signature feature of the series: its sense of humor.</p>
<p>&#8220;We had lots of class clowns and failed comedians on the team,&#8221; explains Didier. &#8220;We never really took it too seriously. We wanted really cool characters and events while making fun classic fantasy stereotypes. We included anything we thought was cool, serious or humorous.&#8221;</p>
<p>For instance, clicking on a unit once in Warcraft II elicits a normal verbal response. Click repeatedly on a unit for no reason and they become annoyed, spouting humorous phrases like &#8220;are you still touching me?&#8221; Samwise cites this feature as a prime example of adding humor to a game without alienating those craving a serious experience. &#8220;Only the people who wanted the comedy had to deal with it.&#8221;</p>
<p><strong>The Lost Chapter</strong></p>
<p>As Warcraft was inspired by Dune II, Warcraft Adventures: Lord of the Clans was inspired by classic LucasArts adventure games like The Secret of Monkey Island. Development on this adventure game began soon after the completion of Warcraft II. Using a combination of cartoons and point and click adventure gameplay it would tell the story of the Orcs trapped in Azeroth following the destruction of the Dark Portal, and the rise of the famed Orc warchief Thrall, Sadly, the game never saw the light of day.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraftadventures.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraftadventures.jpg" alt="" class="right" /></a>In a move that Blizzard would later repeat with StarCraft side-story Ghost, the company canceled the game days before the 1998 E3 Expo in Atlanta, despite the game being mostly complete. The animation was finished, the puzzles in place, and even the voice over work had been fully recorded, but Blizzard felt the game wasn&#8217;t up to their high standards.</p>
<p>In an announcement issued on the 22nd of May, 2008, Blizzard explained the cancellation to fans. &#8220;The decision centered around the level of value that we want to give our customers. In essence, it was a case of stepping up and really proving to ourselves and gamers that we will not sell out on the quality of our games.&#8221;</p>
<p>When asked if there was ever a chance of Adventures being released, Samwise was skeptical. &#8220;We&#8217;re not taking the old one and finishing it. It wasn&#8217;t up to par and we&#8217;d have to polish the hell out of it. DVDs are really popular because of deleted scenes, but when you watch them you can see why they weren&#8217;t included in the movie. That&#8217;s what Warcraft Adventures is.&#8221;</p>
<p>Still, Blizzard felt the story of Thrall too important to gloss over, commissioning Star Trek novelist Christie Golden to write <a href="http://www.amazon.com/Lord-Clans-Warcraft-Book-2/dp/0743426908/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1258966004&#038;sr=8-1">Warcraft: Lord of the Clans</a>, a novel that bridges the gap between Warcraft II and the next game in the series, Warcraft III: Reign of Chaos.</p>
<p><strong>Further Evolution</strong></p>
<p>Warcraft III: Reign of Chaos, released in 2002, delved deeper into the lore of the series than ever before. It chronicles the rise and fall of Arthas Menethil, the prince who would become the Lich King; introduces the Night Elves and the Undead; and introduces the Burning Legion, the demonic scourge of the Warcraft universe. </p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraftiii.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraftiii.jpg" alt="" class="left" /></a>Deviating from previous entries in the series, Warcraft III and its expansion, The Frozen Throne, integrates storytelling into the gameplay itself, rather than feeding the player through mission briefings. This allowed for a more seamless and immersive game, further cementing Blizzard&#8217;s reputation as top-notch storytellers.</p>
<p>Warcraft III, like Warcraft II, included a World Editor program, allowing players to craft their own scenarios and maps, and players took full advantage of the feature, creating their own game types. One such custom game, defence of the Ancients, gave rise to a new sub-genre of RTS, in which players control a single champion that gains levels and abilities as it battles alongside computer-controlled units. defence of the Ancients-inspired games like Gas Powered Games&#8217; Demigod and the recently released League of Legends from Riot Games serve as a lasting reminder to the legacy of Warcraft III.</p>
<p><strong>Welcome To Our World</strong></p>
<p>In early 2000, Blizzard&#8217;s development team found themselves fascinated by another type of game.</p>
<p>&#8220;Everyone here had been playing a bunch of Everquest and Ultima Online,&#8221; says Samwise Didier. &#8220;It goes all the way back to the whole Lost Vikings/Lemmings thing. It was a genre we enjoyed, and Warcraft was a good fit.&#8221;</p>
<p>Blizzard announced World of Warcraft, the massively multiplayer take on the Warcraft universe in 2001, and for three years fans eagerly awaited their chance to take their first steps into the world of Azeroth, unfettered by the rules of the real-time strategy genre.</p>
<p>The game would pick up the story four years after the events of Warcraft III: The Frozen Throne, with the world split into two major factions – the Alliance and the Horde. Players would experience the battle for Azeroth from an entirely new, more personal point-of-view.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/wow.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_wow.jpg" alt="" class="right" /></a>As the 2004 release approached, Blizzard was aware it had something special on its hands, though some members of the development team had more faith than others. World of Warcraft production director J. Allen Brack relates a particularly amusing story about a pep talk given by Blizzard co-founder and lead designer Allen Adham.</p>
<p>&#8220;Allen Adham got everyone on the team in a room to talk about how great his confidence was in the game, and how he thought we had something great. He said, &#8216;One day this game will have a million subscribers.&#8217; No one believed that. We thought it was crazy. We thought, &#8216;You&#8217;re a liar.&#8217; There was no way that any game would have a million subscribers.&#8221;</p>
<p>World of Warcraft launched in North America on November 23, 2004. Fan reaction to the release was so massive that the game was plagued with downtime and server queues for the first week, as Blizzard opened new worlds to deal with the exploding population. By December 2005, the game had <a href="http://kotaku.com/144024/wow-+-five-million-subscribers">3.5 million</a> subscribers. By December of 2008, that number had jumped to <a href="http://www.kotaku.com.au/2008/12/wow_reaches_115_millionwait_were_counting_halves_now-2/">11.5 million</a>.</p>
<p>How does a PC game attract 11.5 million players? World of Warcraft game director Tom Chilton says the game has something for everyone.</p>
<p>&#8220;It&#8217;s easy to learn, but hard to master, which attracts different sorts of gamers. The hard to master part keeps the hardcore players around, while the casual players enjoy the wide variety of things to do,&#8221; Chilton explains. &#8220;Ultimately it&#8217;s just a really good game.&#8221;</p>
<p><strong>Massively Mainstream Appeal</strong></p>
<p>The success that World of Warcraft has achieved over the past five years is nothing short of astounding. It was the best-selling PC game of 2005 and 2006 according to NPD data, knocked from the top spot in 2007 by its own expansion, The Burning Crusade. In 2008 the game&#8217;s second expansion, The Frozen Throne, took the top spot.</p>
<p>The success of the game goes far beyond sales numbers. World of Warcraft has become a pop culture phenomenon. It&#8217;s been used to advertise products like <a href="http://kotaku.com/199022/world-of-warcraft-meets-china-coke-again">Coke</a> and <a href="http://kotaku.com/307967/world-of-warcrafttoyota-tacoma-commercial">Toyota</a>, while its own advertisements have feature pop culture icons such as <a href="http://kotaku.com/325030/new-wow-ads-recruit-mr-t-and-shatner">Mr. T and William Shatner.</a> A 2007 episode of Comedy Central&#8217;s cartoon South Park, <a href="http://kotaku.com/298104/make-love-not-warcraft-wins-emmy">&#8220;Make Love, Not Warcraft,&#8221;</a> won the 2007 Creative Arts Emmy Award for Outstanding Animated Program.</p>
<p>Like Super Mario Bros. or Grand Theft Auto, World of Warcraft is a game that has gained recognition far beyond its already expansive audience. For a fantasy game that is strictly PC-based, that&#8217;s no mean feat.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cataclysm.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cataclysm.jpg" alt="" class="left" /></a><strong>The Future</strong></p>
<p>So where will the World of Warcraft be in another five years? Tom Chilton delivers a blissfully blurry outlook for the world&#8217;s most popular subscription-based MMO.</p>
<p>&#8220;One of the cool things is: who knows where it will go next? The world itself is filled with so many possibilities. We&#8217;ve got outer space demons. We&#8217;re about to add little green guys and werewolves (in the upcoming Cataclysm expansion). There are so many different directions you can go in. Magic, guns, machines – anything we want to come up with we can fit into the World of Warcraft with no problem.&#8221;</p>
<p>And the continuing success of World of Warcraft doesn&#8217;t preclude the possibility of a Warcraft IV. Just don&#8217;t expect it any time soon, with teams tied up with Diablo III and StarCraft II.</p>
<p>Real-time strategy or massively multiplayer, the Warcraft universe continues to make its mark on the world, with each new game and expansion adding layer upon layer to a tale that J. Allen Brack believes could go on forever.</p>
<p>&#8220;We&#8217;ve got quite a bit to do before we run out of ideas. New people are constantly joining the team, bringing their own ideas with them. The full story will never truly be written.&#8221;</p>
<p><b>Check back all week for more stories related to <a href="http://kotaku.com/tag/wowturnsfive/">World of Warcraft&#8217;s fifth anniversary</a>.</b></p>
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		<title>More Mr T World Of Warcraft Shenanigans</title>
		<link>http://www.kotaku.com.au/2009/11/more-mr-t-world-of-warcraft-shenanigans/</link>
		<comments>http://www.kotaku.com.au/2009/11/more-mr-t-world-of-warcraft-shenanigans/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[mr. t]]></category>
		<category><![CDATA[night elf mohawk]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368020</guid>
		<description><![CDATA[
There&#8217;s something breathtakingly glorious about having Mr. T&#8217;s Mohawk scanned by fake imaging technology and declared perfection. Blizzard continues to make Mr. Laurence Tureaud the face if its brand.
2007&#8217;s World of Warcraft commercial starring Mr T might have been a lark, but Blizzard is serious this time around, with not one but two Mohawk-themed ads [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/C3_hpCOGxDg&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/C3_hpCOGxDg&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>There&#8217;s something breathtakingly glorious about having Mr. T&#8217;s Mohawk scanned by fake imaging technology and declared perfection. Blizzard continues to make Mr. Laurence Tureaud the face if its brand.<span id="more-368020"></span></p>
<p><a href="http://www.kotaku.com.au/2007/11/new_wow_ads_recruit_mr_t_and_s/">2007&#8217;s World of Warcraft commercial</a> starring Mr T might have been a lark, but Blizzard is serious this time around, with not one but two Mohawk-themed ads airing on televisions across the nation. This is the second, in which Mr T is determined perfect by advanced technology.</p>
<p>Unfortunately, we&#8217;ve already established in the <a href="http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/">previous commercial</a> for the Mohawk grenades that Mr T is indeed a computer hacker, so we can&#8217;t believe anything that computer says. Sorry, Laurence!</p>
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		<title>World Of Warcraft Celebrates Thanksgiving</title>
		<link>http://www.kotaku.com.au/2009/11/world-of-warcraft-celebrates-thanksgiving/</link>
		<comments>http://www.kotaku.com.au/2009/11/world-of-warcraft-celebrates-thanksgiving/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pilgrim's bounty]]></category>
		<category><![CDATA[thanksgiving]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367671</guid>
		<description><![CDATA[ World of Warcraft finally adds a virtual Thanksgiving celebration to it&#8217;s lineup of seasonal holidays, and just like the real Thanksgiving, Pilgrim&#8217;s Bounty is mainly about cooking and eating.
I knew something was missing from World of Warcraft. If I am going to be nearly comatose from eating brown food, then my WoW character should [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/pilgrims.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_pilgrims.jpg" alt="" class="right" /></a> World of Warcraft finally adds a virtual Thanksgiving celebration to it&#8217;s lineup of seasonal holidays, and just like the real Thanksgiving, Pilgrim&#8217;s Bounty is mainly about cooking and eating.<span id="more-367671"></span></p>
<p>I knew something was missing from World of Warcraft. If I am going to be nearly comatose from eating brown food, then my WoW character should be too. During the Pilgrim&#8217;s Bounty celebration, which runs November 22-28, Bountiful Tables will be popping up outside of major towns and cities in Azeroth, allowing players to sit, eat and share food until their armour no longer fits. Each table features five different chairs — The Sweet Potato Chair, The Turkey Chair, The Stuffing Chair, The Cranberry Chair and The Pie Chair — with the player sitting at each chair responsible for sharing his or her bounty with the rest of the class. Eating five helpings of anything grants you a buff. Eating five helpings of everything grants you an hour long 10% reputation gain buff, reflecting the spirit of the season.</p>
<p>I am just tickled that there&#8217;s something called The Pie Chair. I need one of these chairs.</p>
<p>As I said, the holiday is also about cooking, and Pilgrim&#8217;s Bounty features five recipes that can take a player from skill level 1 to skill level 340, along with daily cooking quests that result in the prize of a Turkey Caller, which sounds like a pet to me.</p>
<p>Check out the <a href="http://www.worldofwarcraft.com/info/events/pilgrimsbounty/">Pilgrim&#8217;s Bounty page</a> on the World of Warcraft website for more on this gluttonous new holiday.</p>
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		<title>This Week In Video Game Comics</title>
		<link>http://www.kotaku.com.au/2009/11/this-week-in-video-game-comics-17/</link>
		<comments>http://www.kotaku.com.au/2009/11/this-week-in-video-game-comics-17/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 00:00:37 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[this week in video game comics]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367366</guid>
		<description><![CDATA[Just two gaming comics hit shops in the US this week, including the final all-faction World of Warcraft comic. In January, Wildstorm will start publishing Alliance and Horde WoW comics. I wonder which will be more popular.
Sonic Universe #10 Written by Ian Flynn. Drawn by Tracy Yardley.

Summary Via Publisher Archie Comics:
&#8220;Echoes of the Past Part [...]]]></description>
			<content:encoded><![CDATA[<p>Just two gaming comics hit shops in the US this week, including the final all-faction World of Warcraft comic. In January, Wildstorm will start publishing Alliance and Horde WoW comics. I wonder which will be more popular.<span id="more-367366"></span></p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_sonicuniverse.jpg" alt="" class="right" /><em>Sonic Universe #10</em> Written by Ian Flynn. Drawn by Tracy Yardley.<br />
<strong><br />
Summary <a href="http://archie-blogs.archiecomics.com/sonic_universe/2009/11/archie-comics-first-looks-sonic-universe-10.html">Via Publisher Archie Comics</a></strong>:<br />
&#8220;Echoes of the Past Part Two&#8221;: As Knuckles&#8217; friends try to valiantly defend the Master Emerald against a seemingly never-ending horde of robots, Knuckles delves deeper into the mysteries surrounding him&#8230; until he finally finds Dr. Finitevus! Knuckles is bent on revenge, but he&#8217;s not counting on the surprise twist that will delay his quest. You can&#8217;t afford to miss this exciting, action-packed issue!<div class="clear-fix"></div></p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/wow25.jpg" alt="" class="right" /><em>World of Warcraft #25</em> Written by Walter and Louise Simonson. Drawn by Mike Bowden and Tony Washington.<br />
<strong><br />
Summary <a href="http://dccomics.com/wildstorm/comics/?cm=13449">Via Publisher Wildstorm</a></strong>:<br />
The bonus-sized epic final showdown! Will Med&#8217;an and the newly formed Council of Tirisfal vanquish the evil Cho&#8217;gall and the Twilight&#8217;s Hammer? Will the unlikely union of Horde and Alliance be torn asunder?</p>
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		<title>More American Homes Play WoW Than You Probably Think</title>
		<link>http://www.kotaku.com.au/2009/11/more-american-homes-play-wow-than-you-probably-think/</link>
		<comments>http://www.kotaku.com.au/2009/11/more-american-homes-play-wow-than-you-probably-think/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 08:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367051</guid>
		<description><![CDATA[Terrifying statistic incoming. According to research performed by the NPD Group, 14 per cent of American homes have an online game subscription. Not 14 per cent of homes connected to the internet; 14 per cent of homes.
That figure covers any and all games requiring a subscription, so don&#8217;t go laying all the blame at World [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/wowden.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_wowden.jpg" alt="" class="right" /></a>Terrifying statistic incoming. According to research performed by the NPD Group, 14 per cent of American homes have an online game subscription. Not 14 per cent of homes connected to the internet; 14 per cent of <em>homes</em>.<span id="more-367051"></span></p>
<p>That figure covers any and all games requiring a subscription, so don&#8217;t go laying <em>all</em> the blame at World of Warcraft&#8217;s feet. Spare a little for EVE, Age of Conan and LOTRO as well.</p>
<p>&#8220;Despite concerns that the recession would cause consumers to reduce spending on entertainment subscription services, most forms of subscription entertainment are doing just fine,&#8221; NPD&#8217;s Russ Crupnick said in a press release. &#8220;Consumers are clearly looking to the value offered by entertainment subscriptions and like what they get for their money.&#8221;</p>
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		<slash:comments>4</slash:comments>
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		<title>Mr. T Returns To World Of Warcraft &#8211; With Grenades</title>
		<link>http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/</link>
		<comments>http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 22:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[mohawk grenade]]></category>
		<category><![CDATA[mr. t]]></category>
		<category><![CDATA[night elf mohawk]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366954</guid>
		<description><![CDATA[
Think Mr. T&#8217;s original World of Warcraft ad was just a fluke? The Night Elf Mohawk is back, and he&#8217;s proving his worth — with Mohawk grenades.
Yes, Mohawk grenades. Available today in North America and later this month in Europe and Korea, find a Night Elf Mohawk NPC in your favourite World of Warcraft starting [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/98uDkyzVvSc&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/98uDkyzVvSc&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>Think <a href="http://www.kotaku.com.au/2007/11/new_wow_ads_recruit_mr_t_and_s/">Mr. T&#8217;s original World of Warcraft ad</a> was just a fluke? The Night Elf Mohawk is back, and he&#8217;s proving his worth — with Mohawk grenades.<span id="more-366954"></span></p>
<p>Yes, Mohawk grenades. Available today in North America and later this month in Europe and Korea, find a Night Elf Mohawk NPC in your favourite World of Warcraft starting location and they will grant you a five-charge Mohawk grenade, capable of turning anyone in the blast radius into a Night Elf Mohawk. I almost wish I was making this up&#8230; almost.</p>
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		<slash:comments>2</slash:comments>
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		<title>StarCraft II Expansions, Diablo III Coming In &#8220;Next Few Years&#8221;</title>
		<link>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/</link>
		<comments>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 14:58:26 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard activision]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world of warcraft: cataclysm]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366347</guid>
		<description><![CDATA[ While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard&#8217;s next MMO still show a release date of the &#8220;next few years&#8221;.
During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/photo_3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_photo_3.jpg" alt="" class="center" /></a> While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard&#8217;s next MMO still show a release date of the &#8220;next few years&#8221;.<span id="more-366347"></span></p>
<p>During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about the strong business done by Bliizard games. He said the division has a full pipeline of content, which he presented in the slide pictured here.</p>
<p>While the lineup confirms continued World of Warcraft support and a Starcraft II launch in 2010 (with expansions to follow after), Diablo III was marked to be released in 2011 at the soonest.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Guitar Hero, WoW &amp; World At War Give Activision Great Q3 Results</title>
		<link>http://www.kotaku.com.au/2009/11/guitar-hero-wow-world-at-war-give-activision-better-than-expected-q3/</link>
		<comments>http://www.kotaku.com.au/2009/11/guitar-hero-wow-world-at-war-give-activision-better-than-expected-q3/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 23:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[call of duty: world at war]]></category>
		<category><![CDATA[financials]]></category>
		<category><![CDATA[guitar hero 5]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365193</guid>
		<description><![CDATA[Things are lookin&#8217; up for old Activision Blizzard. The publisher announced today that business is good, better than expected even, resulting in a $US755 million quarter for the company.
Activision Blizzard had kind words for the Guitar Hero and Call of Duty franchises, which apparently many of you bought over the last three months, helping Acti-Blizz [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_gh5.jpg" alt="" class="center" />Things are lookin&#8217; up for old Activision Blizzard. The publisher announced today that business is good, better than expected even, resulting in a $US755 million quarter for the company.<span id="more-365193"></span></p>
<p>Activision Blizzard had kind words for the Guitar Hero and Call of Duty franchises, which apparently many of you bought over the last three months, helping Acti-Blizz zoom past its projected $US700 million quarter. CEO Robert &#8220;Bobby&#8221; Kotick pointed to &#8220;positive audience response to Activision Publishing&#8217;s Guitar Hero 5, Marvel: Ultimate Alliance 2, and the Guitar Hero and Call of Duty franchises, as well as Blizzard Entertainment&#8217;s World of Warcraft.&#8221;</p>
<p>The company also claimed that in September sales of music games in the US increased 72 per cent year on year, which &#8220;demonstrates the sustained interest in this new and important game category&#8221;. So, nothing to worry about!</p>
<p>Kotick seemed similarly pleased with the company&#8217;s expected ability to &#8220;deliver record non-GAAP operating margins based on the strength of the Call of Duty franchise and high consumer anticipation for Modern Warfare 2, which we project could be the largest entertainment launch of the year.&#8221;</p>
<p>No one can deliver non-GAAP operating margins like these guys. <em>No one</em>.</p>
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		<slash:comments>2</slash:comments>
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		<title>Blizzard Starts Selling In-Game World Of Warcraft Pets</title>
		<link>http://www.kotaku.com.au/2009/11/blizzard-starts-selling-in-game-world-of-warcraft-pets/</link>
		<comments>http://www.kotaku.com.au/2009/11/blizzard-starts-selling-in-game-world-of-warcraft-pets/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 21:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard store]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pets]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364920</guid>
		<description><![CDATA[ It was only a matter of time. Blizzard has just put up a pair of in-game pets for World of Warcraft for sale on the Blizzard Store. Would you pay $US10 for a Pandaren Monk or a baby Kel&#8217;Thuzad?
The two new non-combat pets now available for purchase at the Blizzard Store represent the first [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_blizzpets.jpg" alt="" class="center" /> It was only a matter of time. Blizzard has just put up a pair of in-game pets for World of Warcraft for sale on the Blizzard Store. Would you pay $US10 for a Pandaren Monk or a baby Kel&#8217;Thuzad?<span id="more-364920"></span></p>
<p>The two new non-combat pets now available for purchase <a href="http://us.blizzard.com/store/">at the Blizzard Store</a> represent the first time actual in-game items could be purchased directly with real money outside of the World of Warcraft game proper. Lil&#8217; K.T. is a chibi version of everyone&#8217;s favourite undead agent of the Lich King, Kel&#8217;Thuzad, while the Pandaren Monk is a&#8230;Pandaren Monk. The pets run players $US10 apiece, with half of the proceeds of every Pandaren purchase going towards the Make A Wish Foundation until December 31, after which the kids can just make their own wishes come true.</p>
<p>Look for more pets to show up in the Pet Store in the coming months, and who knows? If this takes off, we could be witnessing the beginning of a full-fledged World of Warcraft item store.</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=20677775733&amp;sid=1">Introducing the Pet Store</a> [WoW Forums via <a href="http://www.wowhead.com/?blog=129150">WoWHead</a>]</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>World Of Warcraft &#8220;Lacks Approval&#8221; To Operate In China</title>
		<link>http://www.kotaku.com.au/2009/11/world-of-warcraft-lacks-approval-to-operate-in-china/</link>
		<comments>http://www.kotaku.com.au/2009/11/world-of-warcraft-lacks-approval-to-operate-in-china/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 03:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364827</guid>
		<description><![CDATA[Courtesy of some alleged &#8220;gross violations&#8221; of national regulations, China&#8217;s General Administration of Press and Publication have ordered that World of Warcraft once again be suspended in the country.
According to a report on Reuters, NetEase &#8211; the company operating the game in China for publishers Activision Blizzard &#8211; have been ordered to &#8220;stop operating&#8221; the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_wowchina2.jpg" alt="" class="left" />Courtesy of some alleged &#8220;gross violations&#8221; of national regulations, China&#8217;s General Administration of Press and Publication have ordered that World of Warcraft <a href="http://www.kotaku.com.au/2009/08/wow-finally-returns-to-china-with-a-little-more-censorship/">once again</a> be suspended in the country.<span id="more-364827"></span></p>
<p>According to a report on Reuters, NetEase &#8211; the company operating the game in China for publishers Activision Blizzard &#8211; have been ordered to &#8220;stop operating&#8221; the title, cease charging existing user&#8217;s accounts and block any new account registrations.</p>
<p>The GAPP claim that because of these supposed violations, the game lacks the necessary approval required to be run under China&#8217;s increasingly strict laws governing online video games.</p>
<p>This is the second time this year the game has been suspended in the country, with this move the latest blow in an ongoing struggle between the GAAP and the Chinese Ministry of Culture, which was behind <a href="http://www.kotaku.com.au/2009/10/china-bans-foreign-investment-in-online-gaming/">last month&#8217;s bluster</a> over foreign investment in Chinese online gaming firms.</p>
<p>Indeed, things are so messy between the two that it&#8217;s unclear whether the GAPP&#8217;s actions will even be enforced, with reports emerging that NetEase haven&#8217;t even been contacted by the GAPP, and that the Ministry of Culture have labelled the threats inappropriate.</p>
<p><a href="http://www.reuters.com/article/marketsNews/idCNN0245010720091103?">NetEase, Activision caught up in China turf war</a> [Reuters]<br />
<a href="http://multiplayerblog.mtv.com/2009/11/03/world-of-warcraft-faces-goverment-crackdown-in-china/">&#8216;World of Warcraft&#8217; Faces Goverment Crackdown In China</a> [MTV]</p>
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		<slash:comments>3</slash:comments>
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