In Real Life

Which Of These Five Games Had The Best Writing Of 2012?

Every year the Writers Guild of America awards a special Outstanding Achievement in Video Game Writing award to the team responsible for the most memorable interactive entertainment script. Which of these five titles will walk away a winner on February 19?


November 18, 2010
In Real Life

The New Medium Where Writers Are Trying To Make It

What would you expect to be paid to write a video game script? $US100,000? Maybe you’d get that a few years ago, but the rate is now more between $US10,000 to $US20,000, writes The New York Observer.


May 14, 2010
News

God Of War Writer Gets Shanked

Marianne Krawczyk, best known for bringing Kratos to life as the writer of God of War, is lending her talents to a different kind of hero in Klei Entertainment’s Shank.


April 19, 2010
In Real Life

Where Have All The Good Bad Guys Gone?

Every adventure requires an antagonist, someone or something corrupting the world you’re in. It’s a basic need. Yet why do so many games serve up foes whose evildoing provides more of a chore to be undone than a memorable struggle?


April 12, 2010
In Real Life

Why Games Need More Than One Simple Word

No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a utilitarian way that it has a second-class citizenship among the other art forms comprising a video game.


January 3, 2010
In Real Life

Explaining The Commitment To Duke Nukem — Forever

Why would anyone spend 12 years working on a single game, with no assurances it’ll ever be finished. It’s called “escalation of commitment” – a classic good-money-after-bad bargain, and a psychologist thinks it explains Duke Nukem Forever.


January 1, 2010
In Real Life

Uncharted 2’s Sloppy Fiction

Uncharted 2: Among Thieves is the highest rated game of the year, winner of more than a few publications’ Games of the Year awards. But that doesn’t mean it did everything right.


December 20, 2009
In Real Life

The FPS: Where Freedom Isn’t Free

As game designers become more like film directors, the paths they lay out for players becomes increasingly scripted and, frankly, downright restricted. Still the illusion of freedom persists in this genre.


December 6, 2009
In Real Life

The Straight Story Of ‘Gay Tony’

Calling it “the straightest Grand Theft Auto ever,” largely for effect, PopMatters’ G. Christopher Williams says The Ballad of Gay Tony hews to some hetero-driven crime-novel representations of both sexualities, but in the end is about much deeper themes.


November 29, 2009
In Real Life

Their Bodies, Our Games

That picture above poses an interesting question to Massively’s Seraphina Brennan. Why, she wonders, is the knee-jerk reaction to get bent out of shape about a buxom, indiscreetly clothed woman in a video game, but not a ripped, stripped-to-the-waist man?