impressions
Three Things I Liked About X-Blades
Posted by AJ Glasser at 10:40 AM on January 8, 2009

The last game in the world I expected to like anything about is X-Blades - it's a blatantly sexist, shallow anime rip-off with a paper-thin plot.

The last game in the world I expected to like anything about is X-Blades - it's a blatantly sexist, shallow anime rip-off with a paper-thin plot.

Hot of the presses, it's a full list of PS3 Trophies for X-Blades - complete with easy accomplishments and balls-hard feats.
She's young and needs the money. X-Blades heroine Ayumi has no shame whatsoever, very nearly baring it all for a special statue included with the expansive collector's edition of the game.
I've been following the the game X-Blades ever since it was the Russian hack and slash title Oniblade, and not just for the adorable, barely-dressed anime-girl protagonist Ayumi. I was enthralled by...okay, I'm completely lying here. It was all about Ayumi, with her flowing blonde hair and her long legs that go all the way up to her oversized head. With the amount of information I had, she pretty much was the game as far as I was concerned. Well I finally got my hands on her X-Blades at the Games Convention and Leipzig in order to see if there was any substance behind all that style.
Before I got my turn playing the game, the TopWare Interactive rep manning the booth explained to me that X-Blades had added story and RPG elements to the original game, but the hands on time I spent was all about the action. After waiting what seemed like an eternity the guy before me finished playing, cleaned up his area, and left me to my own devices.
Apparently I jumped the gun a bit last February when I announced that SouthPeak Games was brining Gaijin Entertainment's Oniblade to the PlayStation 3, Xbox 360, and PC as X-Blades in late 2008. Turns out what the company really said was that they were brining it to the PC and next generation consoles, without mentioning any specifics, and I had just assumed they meant the Xbox 360 and PlayStation 3. Now the company has sent out an official press release, clarifying exactly what they meant by next generation consoles.
Look for X-Blades this fall on the PC, PlayStation 3, and Xbox 360. Enjoy the new screens!
VentureBeat reports today that publisher SouthPeak (I was just there yesterday seeing Ninjatown) has picked up $AU 13.57 million in private investments. It's worth pointing out, as Dean Takahashi does in his story on the financing, that rarely do console and PC video game publishers pick up venture capital - most VC dollars these days are going to more nouveau-media stuff like online games, social networks, virtual worlds and so-called "Web 2.0".
I saw a couple of Southpeak's upcoming titles today, including one that I didn't even know existed, to be perfectly honest. A development team of Russian Japanophiles - get this, their name is Gaijin - set out to create the most anime-styled action title they could, and came up with X-Blades, headed for PC and next-gen consoles in the Fall.
Like anime style? Like cel-shaded 3D cutscenes? Like crazy outfits? This one could be for you, maybe.
Today, SouthPeak Games has unveiled X-Blades, an anime-inspired action adventure game that features a cute blond heroine using guns, swords and magic to battle her way through hordes of demonic enemies, developed by TopWare Interactive. Looking through the screenshots, I realized I had seen the game before as Oniblade from Russian company Gaijin Entertainment, which we posted a trailer for back in November. Due out in late 2008 for the PC, Xbox 360, and PS3, you can see more of the game either by waiting a week for the X-Blades website to launch or head over to the Oniblade website, already filled to the brim with screenshots and clips. Weird.