While the second behind-the-scenes clips for X-Men Origins: Wolverine does include some nifty bits about sound design and camera work, for the most part it’s just the team at Raven using complimentary adjectives.
X-Men Origins: Wolverine isn’t a movie game – it’s a God of War clone.
Activision unleashes the first behind-the-scenes video for X-Men Origins: Wolverine is definitely the best at what it does: proving that the developers at Raven are a bunch of drooling Wolverine fanboys.
X-Men Origins: Wolverine is not a movie game.
In this X-Men Origins: Wolverine trailer we get a short glimpse of some pretty amazing-looking gameplay for the upcoming title. The Raven Software game is due out May 1.
Activision’s Comic-Con booth was not only filled with gaming goodness, but they also allowed fans a chance to be “in” two of their upcoming titles.
Has a good stand-alone Wolverine game finally been made? I tried out an early hands-on demo tonight of X-Men Origins: Wolverine at Activision’s pre-New York Comic Con press event to find out.
Invitations to “slash it up!” on the freshly-launched X-Men Origins: Wolverine site make me distinctly uncomfortable.
The new Wolverine game was always going to be a brawler. A fighter. That’s what Wolverine does, he brawls, he fights. But what kind of brawler? What kind of fighter? Developers Raven have opened up.