To ring in the new year, the folks behind the Xbox Live Indie Channel has announced a few changes. The changes will allow for submission of larger games, new price points, and a new maximum number of titles per developer.
Australians currently don’t have access to Xbox LIVE Indie Games — a fact that irritates many — but it’s also something that bothers Jeremy Hinton, Group Category Manager at Microsoft Australia. According to him, Microsoft is looking to the Classification Review to make launching Xbox LIVE Indie a possibility in Australia.
The Xbox Live Indie Games channel just put through a key change that should help publishers with marketing efforts for their games. Now, once a title has passed peer review, the developer may pick the date it publishes to the service.
Need proof that Xbox Live Indie Games are reviewed and approved by the community, and not Microsoft? How about a recently released platformer that plays on the console’s eternally embarrassing hardware failure.
A graphic design firm recently, and quite openly, put out a contract for a script that would create 5,000 Xbox Live free “Silver” level accounts, bypassing captchas, providing “dynamic username, password, email and user details,” and the ability to “post dynamic content for … each account.”
‘While it may look and smell like Mojang’s hit PC building game MineCraft, ProjectorGames’ FortressCraft, now available via Xbox Live Indie Games, is a slightly different animal. Is that a good thing, or a bad thing?
How the hell do you mix an RPG with a rhythm game? Iridium Studios’ Jason Wishnov shows us how upcoming Xbox Live Indie Game Sequence works.
It looks like Minecraft and plays like Minecraft, but this is definitely not Minecraft. This is FortressCraft, a cooperative block-building title coming next month to Xbox Live Indie Games. See? No relation whatsoever.