Yoshiaki Koizumi

Nintendo

Their Goal Was To Make A Video Game That Felt Like A Holiday

9:00AM November 30, 2011 | Stephen Totilo

Video games as cinematic blockbusters? Sure. Video games as texts? I’ve heard that one too. Video games as holidays? That one was new to me, but that’s the concept Nintendo’s Yoshiaki Koizumi had when he was telling me (quoted above in postcard format) about his team’s approach to making a Super Mario game for a home console, as opposed to making a portable one like this month’s Super Mario 3D Land. More »


Nintendo

‘When We Show A Power-Up To Mr Miyamoto, We Get A Bit Nervous.’

8:00AM November 23, 2011 | Stephen Totilo

You are working on a new Super Mario Bros. game. You have a new idea for a Mario power-up, something that could be as delightful as the original fire flower or the invincibility star for Mario to headbutt out of a block and temporarily try on. More »


Nintendo

Why Mario’s Tanooki Suit Used To Fly, And Why It Doesn’t Anymore

8:40AM June 16, 2011 | Mike Epstein

As many of you know, the upcoming Super Mario game for the 3DS will be bringing back Mario’s iconic Tanooki suit, the raccoon-like outfit that allowed Mario fly in Super Mario Bros 3. Though the suit has returned, its functions have changed. As it turns out, Mario will not be able to fly this time around. More »


News

Don’t Expect Much Story From Mario Galaxy 2

10:30PM June 15, 2009 | Luke Plunkett

There were two big surprises to be found with Mario Galaxy: firstly, that it had a substantive story, and secondly, that the story was good. Pity, then, the sequel won’t be doing anything of the sort. More »