yoshinori ono
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Capcom: Seth Will Be Cheaper In Super Street Fighter IV
4:00AM Brian Crecente | Super Street Fighter IV wasn’t always super. More »
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Super Street Fighter IV Is NOT Coming To Arcades
9:00PM Brian Ashcraft | Next Spring, Capcom is bringing Super Street Fighter IV to game shops. It, however, won’t be bringing the game to arcades. More »
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If There’s Demand, Capcom Could Add More SFIV Characters
6:00PM Brian Ashcraft | Street Fighter IV has a big cast of characters. The Capcom fighting game has old favourites like Ryu and Chun-Li as well as new characters like El Fuerte and Abel. More »For Console Street Fighter IV, Lag Will Be ‘Huge Problem’
10:20PM Brian Ashcraft | Face it, asking for fighting games with online to have zero to no lag is a tall order. Replicating that versus arcade experience is hard. Heck, when Virtua Fighter launched on the PS3 back in early 2007, it didn’t have online. (Well, neither did the PS3, really.) Even Street Fighter IV producer Yoshinori Ono even admits that lag will be problematic for the home versions. Up front and honest, he tells the Official Xbox 360 Magazine: Obviously lag will be a huge problem for online play. We’re working on it. Compared to other games such as Virtua Fighter and Soul Calibur, they’ve got replay functions and so forth. It’s quite difficult for 3D Street Fighter at the moment. In order to prevent the lag we’re thinking about trying to balance it up at user interface level and input timing by using joystick or something like that. We still haven’t got a complete plan as yet. We’re still working on it. That’s all we can say at the moment. Here’s hoping they figure something out. Street Fighter IV interview [OXM via Joystiq] More »Ono: No Console Specific Fighters In Street Fighter IV
6:40AM Michael McWhertor | Street Fighter IV producer Yoshinori Ono fielded questions from the Street Fighter fanbase at Comic-Con this weekend at the inappropriately named “Making of Street Fighter IV” panel. While the majority of the questions and answers were gameplay focused or simply unanswerable, Ono did drop some good news — the console release of the fighter won’t follow in the footsteps of Soulcaliburs II and IV. That means it won’t be coming home with console-exclusive fighters a la Yoda and Darth Vader (or Link, Spawn and Heihachi). Instead, each version is planned to include the same roster, the arcade line-up plus whatever new additions the SFIV team sees fit. We have a fairly good idea that Cammy is one of those new additions, but hope we’ll get much more than just her. Any requests? More »These Japanese Street Fighter IV Posters Are Rad
1:00PM Brian Ashcraft | That’s Street Fighter IV producer Yoshinori Ono holding a new Street Fighter IV publicity poster. Quite swanky! (But it does remind me of the GTA IV “IV” — that’s because there are only so many ways to do “IV”, I guess.) There’s another post after the jump. Same basic layout, but different characters in the “IV” and sporting a different colour. Kinda like it better, but you go on and judge for yourself. More »New Details On Street Fighter IV’s Home Versions
10:20PM Michael McWhertor | Capcom made it official last week that Street Fighter IV was coming home, confirming that the arcade version would be ported to the Xbox 360, PlayStation 3 and Windows-based PCs. Speaking to Street Fighter IV producer Yoshinori Ono at Captivate 08, we learned a bit more about Capcom’s plans for the home versions. As Ono and crew already specified, the Street Fighter IV home conversion with feature characters not seen in the arcade version as well as online internet play. Ono stressed that the two characters not in the final arcade version who showed up in preliminary art form, Dan Hibiki and Fei Long, are not yet confirmed to appear in the console version. He told us that the team simply hasn’t decided yet who will be added to the roster and that SFIV artist Daigo Ikeno “is still working on many designs.”