<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; yoshinori ono</title>
	<atom:link href="http://www.kotaku.com.au/tags/yoshinori-ono/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 14 Mar 2010 12:33:49 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Capcom: Seth Will Be Cheaper In Super Street Fighter IV</title>
		<link>http://www.kotaku.com.au/2009/10/capcom-seth-will-be-cheaper-in-super-street-fighter-iv/</link>
		<comments>http://www.kotaku.com.au/2009/10/capcom-seth-will-be-cheaper-in-super-street-fighter-iv/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[seth killian]]></category>
		<category><![CDATA[super street fighter iv]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362635</guid>
		<description><![CDATA[ Super Street Fighter IV wasn&#8217;t always super.
Initially, franchise producer Yoshinori Ono thought the next iteration of Street Fighter, landing just a year after the release of Street Fighter IV, should get a new number. Maybe not five, but perhaps 4.9.
But Capcom thought that might be too confusing and instead slapped the game with a [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/2009/10/custom_1256058116152_screen_10_bmp_jpgcopy.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1256058116152_screen_10_bmp_jpgcopy.jpg" alt="" class="left" /></a> Super Street Fighter IV wasn&#8217;t always super.<span id="more-362635"></span></p>
<p>Initially, franchise producer Yoshinori Ono thought the next iteration of Street Fighter, landing just a year after the release of Street Fighter IV, should get a new number. Maybe not five, but perhaps 4.9.</p>
<p>But Capcom thought that might be too confusing and instead slapped the game with a Super, hop-frogging over Championship and Hyper Fighting editions, said Capcom Community Manager Seth Killian.</p>
<p>While the new game, due out early next year, will include a host of back-end improvements, about eight new characters, new stages, moves and gameplay modes, Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price, Killian said.</p>
<p>Like its inevitable price, the changes and upgrades brought with Super Street Fighter IV are very fan driven.</p>
<p>&#8220;This is the most fan-responsive game in Capcom&#8217;s history,&#8221; Killian said.</p>
<p>Changes to the game will include balancing tweaks, but at least one famously irritating character won&#8217;t be made easier to take on, he&#8217;ll be made harder.</p>
<p>&#8220;Seth will be even cheaper and more irritating,&#8221; Killian said.</p>
<p>And end-boss Seth won&#8217;t be the only one to get some tweaks, some of the existing characters will get new moves. Killian mentioned Ken as one character who will have something new in Super, though he said it wouldn&#8217;t be as radical as introducing new techniques like parries.</p>
<p>While Killian wouldn&#8217;t go into the details of the new online modes that will be introduced with Super Street Fighter IV, he did say that Capcom is very aware of the complaint gamers have about not being able to hang-out in online rooms watching people play one another online.</p>
<p>&#8220;That is one of the things we will try to address,&#8221; he said.</p>
<p>Super will also include a new set of stories for each of the characters, both the original 25 and the eight new characters. This time round the animation will not be done by Studio 4°C, he said.</p>
<p>Capcom declined to let me play the game, though I was able to watch Killian play and he showed off some of the signature moves of the new characters, including returning fighter T. Hawk.</p>
<p>From what I saw the character&#8217;s animation, including their focus attacks, blended nicely with the existing game&#8217;s aesthetic.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/capcom-seth-will-be-cheaper-in-super-street-fighter-iv/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Super Street Fighter IV Is NOT Coming To Arcades</title>
		<link>http://www.kotaku.com.au/2009/09/super-street-fighter-iv-is-not-coming-to-arcades/</link>
		<comments>http://www.kotaku.com.au/2009/09/super-street-fighter-iv-is-not-coming-to-arcades/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 11:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arcades]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[super street fighter iv]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359706</guid>
		<description><![CDATA[ Next Spring, Capcom is bringing Super Street Fighter IV to game shops. It, however, won&#8217;t be bringing the game to arcades.
&#8220;So, unfortunately, I&#8217;m sorry to say to arcade fans out there: there won&#8217;t be an arcade version of this,&#8221; Street Fighter IV producer Yoshinori Ono told website GamesReactor. I think a lot of people [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/500x_kenumph.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_500x_kenumph.jpg" alt="" class="left" /></a> Next Spring, Capcom is bringing Super Street Fighter IV to game shops. It, however, won&#8217;t be bringing the game to arcades.<span id="more-359706"></span></p>
<p>&#8220;So, unfortunately, I&#8217;m sorry to say to arcade fans out there: there won&#8217;t be an arcade version of this,&#8221; Street Fighter IV producer Yoshinori Ono told website GamesReactor. I think a lot of people were kind of requesting an arcade update. I know that, in some parts of the world, it doesn&#8217;t really matter if there&#8217;s an arcade version or not,&#8221; he told GamesReactor.</p>
<p>&#8220;But certainly in Japan and the rest of Asia and some parts of the Oceania, there&#8217;s still a lot of people playing in arcades. So, I&#8217;m sorry to disappoint them but this time its going to be Xbox 360 and Playstation 3 only affair.&#8221;</p>
<p>That&#8217;s a shame. A damn shame.</p>
<p><a href="http://openx.gamereactor.dk/adclick.php?bannerid=7735&amp;zoneid=39">Ono Interview</a> [GamesReactor via http://www.examiner.com/x-6894-SF-Console-Game-Examiner~y2009m9d29-No-arcade-version-for-Super-Street-Fighter-IV"&gt;Examiner via <a href="http://www.gamercenteronline.net/2009/09/29/super-street-fighter-iv-wont-have-an-arcade-version/">Gamer Center</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/super-street-fighter-iv-is-not-coming-to-arcades/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>If There&#8217;s Demand, Capcom Could Add More SFIV Characters</title>
		<link>http://www.kotaku.com.au/2009/02/if_theres_demand_capcom_could_add_more_sfiv_characters-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/if_theres_demand_capcom_could_add_more_sfiv_characters-2/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/if_theres_demand_capcom_could_add_more_sfiv_characters-2.html</guid>
		<description><![CDATA[
Street Fighter IV has a big cast of characters. The Capcom fighting game has old favourites like Ryu and Chun-Li as well as new characters like El Fuerte and Abel.


The home console versions brings characters like Cammy, Sakura, Fei-Long and even &#8220;joke&#8221; character Dan. The game doesn&#8217;t get Super Street Fighter II characters T. Hawk [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/thawk_deejay.jpg" alt="" /></p>
<p><i>Street Fighter IV</i> has a big cast of characters. The Capcom fighting game has old favourites like Ryu and Chun-Li as well as new characters like El Fuerte and Abel.</p>
<p><!-- Gawker Tags/Categories: street fighter iv, capcom, news, yoshinori ono --><br />
<span id="more-327583"></span>
<p>The home console versions brings characters like Cammy, Sakura, Fei-Long and even &#8220;joke&#8221; character Dan. The game doesn&#8217;t get <i>Super Street Fighter II</i> characters T. Hawk and Dee Jay. Or does it? </p>
<p>Regarding T. Hawk or Dee Jay, <i>SFIV</i> producer Yoshinori Ono told <i>Famitsu</i>, &#8220;The development team said, &#8220;We want them in!&#8221; Honestly, we did the modelling up to the pre-texturing. We made the fight settings for T. Hawk in <i>Street Fighter IV</i>&#8230; If user&#8217;s make their voices known this prep work is something we can revive at anytime.&#8221;</p>
<p>Capcom&#8217;s always prepared. It&#8217;s like a big blue and yellow boy scout. Ono also says he&#8217;d like to make <i>Street Fighter IV: Championship Edition</i>. Once again, this depends on the reaction from gamers. </p>
<p><a href="http://www.famitsu.com/interview/article/1222047_1493.html?ref=rss">『ストリートファイターIV』開発者インタビュー</a> [Famitsu]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/02/if_theres_demand_capcom_could_add_more_sfiv_characters-2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>For Console Street Fighter IV, Lag Will Be &#8216;Huge Problem&#8217;</title>
		<link>http://www.kotaku.com.au/2008/08/for_console_street_fighter_iv_lag_will_be_huge_problem-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/for_console_street_fighter_iv_lag_will_be_huge_problem-2/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 12:20:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sfiv]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/for_console_street_fighter_iv_lag_will_be_huge_problem-2.html</guid>
		<description><![CDATA[Face it, asking for fighting games with online to have zero to no lag is a tall order. Replicating that versus arcade experience is hard. Heck, when Virtua Fighter launched on the PS3 back in early 2007, it didn&#8217;t have online. (Well, neither did the PS3, really.) Even Street Fighter IV producer Yoshinori Ono even [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/sf4_logo.jpg"  class="left"/>Face it, asking for fighting games with online to have zero to no lag is a tall order. Replicating that versus arcade experience is hard. Heck, when <i>Virtua Fighter</i> launched on the PS3 back in early 2007, it didn&#8217;t have online. (Well, neither <i>did</i> the PS3, really.) Even <i>Street Fighter IV</i> producer Yoshinori Ono even admits that lag will be problematic for the home versions. Up front and honest, he tells the <i>Official Xbox 360 Magazine</i>:</p>
<blockquote><p> Obviously lag will be a huge problem for online play. We&#8217;re working on it. Compared to other games such as <i>Virtua Fighter</i> and <i>Soul Calibur</i>, they&#8217;ve got replay functions and so forth. It&#8217;s quite difficult for 3D <i>Street Fighter</i> at the moment.</p>
<p>In order to prevent the lag we&#8217;re thinking about trying to balance it up at user interface level and input timing by using joystick or something like that. We still haven&#8217;t got a complete plan as yet. We&#8217;re still working on it. That&#8217;s all we can say at the moment. </p>
</blockquote>
<p>Here&#8217;s hoping they figure something out.</p>
<p><a href="http://www.oxm.co.uk/article.php?id=5876">Street Fighter IV interview</a> [OXM via <a href="http://www.joystiq.com/2008/08/28/lag-a-huge-problem-for-street-fighter-iv-online/">Joystiq</a>]</p>
<p><span id="more-303897"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/08/for_console_street_fighter_iv_lag_will_be_huge_problem-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ono: No Console Specific Fighters In Street Fighter IV</title>
		<link>http://www.kotaku.com.au/2008/07/ono_no_console_specific_fighters_in_street_fighter_iv-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/ono_no_console_specific_fighters_in_street_fighter_iv-2/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 20:40:49 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[comic-con 08]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/ono_no_console_specific_fighters_in_street_fighter_iv-2.html</guid>
		<description><![CDATA[Street Fighter IV producer Yoshinori Ono fielded questions from the Street Fighter fanbase at Comic-Con this weekend at the inappropriately named &#8220;Making of Street Fighter IV&#8221; panel. While the majority of the questions and answers were gameplay focused or simply unanswerable, Ono did drop some good news &#8212; the console release of the fighter won&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/sfiv_console_exclusives.jpg" class="center"  /><em>Street Fighter IV</em> producer Yoshinori Ono fielded questions from the Street Fighter fanbase at Comic-Con this weekend at the <a href="http://www.kotaku.com.au/games/2008/07/the_making_of_street_fighter_iv_the_liveblog.html">inappropriately named &#8220;Making of Street Fighter IV&#8221; panel</a>. While the majority of the questions and answers were gameplay focused or simply unanswerable, Ono did drop some good news &mdash; the console release of the fighter won&#8217;t follow in the footsteps of Soulcaliburs II and IV.</p>
<p>That means it won&#8217;t be coming home with console-exclusive fighters a la Yoda and Darth Vader (or Link, Spawn and Heihachi). Instead, each version is planned to include the same roster, the arcade line-up plus whatever new additions the <em>SFIV</em> team sees fit. We have a fairly good idea that <a href="http://www.kotaku.com.au/games/2008/07/street_fighter_iv_panel_hints_at_console_cammy_return.html">Cammy is one of those new additions</a>, but hope we&#8217;ll get much more than just her.</p>
<p>Any requests?</p>
<p><span id="more-299417"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/07/ono_no_console_specific_fighters_in_street_fighter_iv-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>These Japanese Street Fighter IV Posters Are Rad</title>
		<link>http://www.kotaku.com.au/2008/06/these_japanese_street_fighter_iv_posters_are_rad-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/these_japanese_street_fighter_iv_posters_are_rad-2/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 03:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/these_japanese_street_fighter_iv_posters_are_rad-2.html</guid>
		<description><![CDATA[That&#8217;s Street Fighter IV producer Yoshinori Ono holding a new Street Fighter IV publicity poster. Quite swanky! (But it does remind me of the GTA IV &#8220;IV&#8221; &#8212; that&#8217;s because there are only so many ways to do &#8220;IV&#8221;, I guess.) There&#8217;s another post after the jump. Same basic layout, but different characters in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/sf4_black.jpg" class="postimg center" style="display:block;"/>That&#8217;s <i>Street Fighter IV</i> producer Yoshinori Ono holding a new <i>Street Fighter IV</i> publicity poster. Quite swanky! (But it does remind me of the <i>GTA IV</i> &#8220;IV&#8221; &mdash; that&#8217;s because there are only so many ways to do &#8220;IV&#8221;, I guess.) There&#8217;s another post after the jump. Same basic layout, but different characters in the &#8220;IV&#8221; and sporting a different colour. Kinda like it better, but you go on and judge for yourself.</p>
<p><span id="more-294903"></span>
<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/sf4_orange_yellow.jpg"></p>
<p>Ono seems to like it better, too. Just look at how happy he is!</p>
<p><a href="http://www.capcom-fc.com/sf4/2008/06/post_40.html">「メインポスター完成！」　プロジェクトマネージャー：塩沢夏希</a> [SFIV Publicity Blog via <a href="http://capcom-unity.com/kramez/blog/2008/06/24/awesome_new_japanese_sfiv_posters">Kramez's Blog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/06/these_japanese_street_fighter_iv_posters_are_rad-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Details On Street Fighter IV&#8217;s Home Versions</title>
		<link>http://www.kotaku.com.au/2008/06/new_details_on_street_fighter_ivs_home_versions-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/new_details_on_street_fighter_ivs_home_versions-2/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 12:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/new_details_on_street_fighter_ivs_home_versions-2.html</guid>
		<description><![CDATA[Capcom made it official last week that Street Fighter IV was coming home, confirming that the arcade version would be ported to the Xbox 360, PlayStation 3 and Windows-based PCs. Speaking to Street Fighter IV producer Yoshinori Ono at Captivate 08, we learned a bit more about Capcom&#8217;s plans for the home versions.
As Ono and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/sfiv_console_ports.jpg" class="postimg center" style="display:block;float:none;"/>Capcom <a href="http://www.kotaku.com.au/games/2008/05/street_fighter_iv_officially_coming_to_xbox_360_ps3_pc-2.html">made it official</a> last week that <em>Street Fighter IV</em> was coming home, confirming that the arcade version would be ported to the Xbox 360, PlayStation 3 and Windows-based PCs. Speaking to <em>Street Fighter IV</em> producer Yoshinori Ono at Captivate 08, we learned a bit more about Capcom&#8217;s plans for the home versions.</p>
<p>As Ono and crew already specified, the <em>Street Fighter IV</em> home conversion with feature characters not seen in the arcade version as well as online internet play. Ono stressed that the two characters not in the final arcade version who <a href="http://www.kotaku.com.au/games/2008/05/new_street_fighter_iv_boss_character_concept_art_for_new_old_characters-2.html">showed up in preliminary art form</a>, Dan Hibiki and Fei Long, are not yet confirmed to appear in the console version. He told us that the team simply hasn&#8217;t decided yet who will be added to the roster and that <em>SFIV</em> artist Daigo Ikeno &#8220;is still working on many designs.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/06/new_details_on_street_fighter_ivs_home_versions-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>An Interview With Street Fighter IV Producer Yoshinori Ono</title>
		<link>http://www.kotaku.com.au/2008/02/an_interview_with_street_fighter_iv_producer_yoshinori_ono-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/an_interview_with_street_fighter_iv_producer_yoshinori_ono-2/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 19:00:31 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[gdc 2008]]></category>
		<category><![CDATA[street fighter iv]]></category>
		<category><![CDATA[yoshinori ono]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/an_interview_with_street_fighter_iv_producer_yoshinori_ono-2.html</guid>
		<description><![CDATA[newVideoPlayer("SFinterview_gawker.flv", 463, 387,"KotakuGDC.png");
On the last day of GDC, while we didn&#8217;t have a chance to actually participate in our 3-way Kotaku Street Fighter IV Tournament To The Death, we did have a chance to sit down (or more aptly put, stand up) with Street Fighter IV producer Yoshinori Ono. Even after hours of interviews, he [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript">newVideoPlayer("SFinterview_gawker.flv", 463, 387,"KotakuGDC.png");</script><img src="http://cache.gawker.com/assets/stills/SFinterview_gawker.flv.jpg" style="display: none;" /><br />
On the last day of GDC, while we didn&#8217;t have a chance to actually participate in our <a href="http://www.kotaku.com.au/games/2008/02/who_will_be_the_street_fighter_iv_champion-2.html">3-way Kotaku Street Fighter IV Tournament To The Death</a>, we did have a chance to sit down (or more aptly put, stand up) with Street Fighter IV producer Yoshinori Ono. Even after hours of interviews, he was still boyishly enthused about the game and willing to answer all of Crecente&#8217;s frothing fanboy questions (like, how awesome will SFIV be, kinda super awesome, or really super awesome?). I was just pleased to hear that we have the same favourite character: Dhalsim.  </p>
<p><span id="more-278931"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/02/an_interview_with_street_fighter_iv_producer_yoshinori_ono-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
