Playing Doki Doki Literature Club is like realising you have a fever: For a while you deny the creeping feeling that something isn't quite right until it's too late to do anything about it. In the beginning of the game you think it's a cute dating sim, but before too long, you can no longer deny that you're playing a horror game.

While the latter half of the game is scary as hell, one of Doki Doki Literature Club's most impactful moments happens before its turn to horror.


Three years ago, Mikah Frye and his family lost their home and spent a short period living in homeless shelters. When he saw homeless people in the street earlier this month, he asked his grandmother what could be done. His grandmother suggested that he give up a Christmas present so that he could give someone a blanket.

Mikah gave up his Xbox so that he could give over sixty blankets.


For such a terrible year, we got a lot of good things out of 2017. Good movies, good TV and one of the best years for games we've seen this generation. As far as things I've sat in front of and consumed, I can't really complain about 2017 at all.


I finished NieR: Automata this weekend. Well, not quite finished. I had unlocked the first of 26 endings, five of which are necessary to see the whole story.

It got me thinking, what counts as finishing a game?


In 2017, anime is being stretched in several directions. With a glut of new live-action anime adaptations, it's being stretched into reality. With the airing of Naruto's 720th (and final) episode, it's stretching into the future. With behemoth streaming channels hoarding licensing deals, it's stretching into the mainstream. And by moving into the mainstream while continuing to embrace so many of the same tired tropes, it's stretching its audience, too.


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