Not that I don't have enough to do setting up in a new city, but I've been cheerfully clicking away at the various Grow Games over at Eyemaze all morning - the games are ridiculously cute, but not in an irritating way, and wonderfully simple and frustratingly complex at the same time. You are given a handful of panels, and you have to select which order to click them in - they will grow or change in relation to/with each other, and the point is to grow each panel to its max. The games are reminiscent of a lot of the game design theory of Danc over at Lost Garden, though they lack the feedback he so frequently discusses. Still, a great waste of half an hour... or an hour... or a few hours... [via Rock, Paper, Shotgun]
Timewaster(s) of the Day: Grow Games
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