The visual design, I'm definitely coming around to. The little tanks are still cute, they're just not as reliant on primary colours. I can live with that. But that music? Ill-advised! We're hoping it's just for the trailer, and is the work of some over-zealous marketing type at NoA, and not the work of Intelligent Systems.
Advance Wars: Days Of Ruin
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.