E For All may have been a bit of a dud for the enthusiast press attendee, as I had personally spent time with over 90% of the software on hand at previous events, but in terms of Pac-Man themed candy? E For All was a blockbuster hit. After a harrowing experience at the show's "press hospitality suite" in which I was horrified to discover that not a single bartender or Thai masseuse was on staff, I realised it wasn't a total loss. Pac-man lollipops! Yes, please! I uttered the Kotaku battlecry—"This is a post!"—upon finding these, a welcome, sweet oasis when my bloodsugar was at its lowest. Thank you, Namco Bandai Games, for your fabulous candy on a stick.
E For All A Success In Terms of Candy
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.