You already know the game is awesome. Because McWhertor and I proclaimed it as such. And we did about a hundred hands on impressions with the game—none of them wasted, mind you. But now that Ratchet & Clank Future: Tools of Destruction has been officially poked and prodded by the perverted scientists that are game reviewers, you can have numerical confirmation for what we already suspected.
So hit the jump for our Frankenreview; this week we did something special and only included reviewers that had “game” or some amalgamation of such in the title. That’s for you, Insomniac. Live it up.
The new Ratchet & Clank title, Ratchet & Clank Future: Tools of Destruction, is every bit as compelling visually as the high-end Hollywood animated features. Take anything from Dreamworks or Pixar, and compare them and you will find that ToD is a visual feast that rivals them. The major difference is, of course, that when you watch one of those films, that is all you are doing …you are an integral part of the event.
The voice work is up to Insomniac’s usual standards, filled with personality and hardly any dead spots…The dialogue is still hilarious, even with the random chatter that plays in the background. On top of this, the music works on a rhythm all its own. The tempo changes constantly depending on what’s happening on-screen. What sounds easygoing at first soon bursts with romping energy. It’s a terrific soundtrack, one with great unpredictability.
Whether it is a (optionally) motion control-enabled tornado launcher, a kick arse electric whip, or viscous little plasma beast capsules, nearly all the weapons are fun to use and required to be utilized throughout the game…. This is by far Insomniac’s best selection of weapons and gadgets yet, although I have to say they are probably a little too good. By spending a few extra minutes exploring the stages and collecting raritanium and bolts, weapons can be upgraded to ridiculously powerful levels, even early on in the game.
Just about every minigame utilizes the Sixaxis controls (unless you count Clank’s couple of solo runs). I know what you’re thinking: “Sixaxis controls! Oh no!” but in all honesty, they’re done well in this game. Nothing really takes you out of the flow; you do things such as control Ratchet as you halo jump from a ship or glide through the air, slide a ball around a circuit to hack electronics a la Bioshock, and cut holes in walls, and all in the midst of gameplay.
Whereas earlier installments of the Ratchet and Clank series offered a range of single player and online multiplayer modes, Tools of Destruction hones in on its solo experience with just a story-driven campaign. Dropping multiplayer negatively impacts the game’s long-term value; however, focusing purely on the campaign has resulted in a level of quality that easily surpasses any previous iteration.
Yes everyone, it looks like Ratchet & Clank Future is every bit as good as we’d hoped.