Militaries using games as training tools is nothing new; but here comes one account of a group of five gamers taking on five soldiers from the Netherlands in 'Virtual Battlefield System 2,' and scoring a resounding win (the author points out that the gamers were way ahead the soldiers in terms of familiarity with the software, which helped). It's entertaining, but also contains some musings on the future of such war games and gamers and the military. If you can forgive the typos, it's an interesting little piece on current applications and perhaps where this might lead:
Many people have been saying this for a long time, and i think we approach the point that more armies will see that 'Gaming' is not only fun to do. you can learn from it. - just like we did today. In the last years, technology has taken an enormous jump. the current weaponry has been benefiting from this fact, and its inevitable that normal troops will be trained with special simulation equipment. this can vary from radar observance to real field duty procedures. Gaming has been around us for many years for our pleasure. But yet since a few years, many countries have learned that gaming could be more than just recreational fun.
While real exercises are very expensive, simulations are quite cheap in comparison. Although today's artificial intelligence is possibly not sufficient for proper training, todays available simulations tecnologies are hard to neglect.
Field report : Gamers fight real Soldiers in VBS2. [ArmedAssault.eu]