Dusted off my Japanese PSN account on Saturday morning to get hold of the GT5 Prologue demo. Since it's demo code, one track and a handful of cars, there's not much to say! Fans will still dig the ultra-authentic approach the series takes, critics will still hate on the sterility, ass-kicking adherence to realism and lack of damage modelling (no, despite earlier comments, smashed-up bits don't seem to have made the demo). One thing everyone will agree on, though, is that the car models look amazing. And the in-car view? Worth all those polygons, it's creepy-realistic. Anyone thinking of picking it up, all the necessary menu buttons are in English, you'll be fine.
GT5: Prologue Demo Impressions
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.