There's a bug in the Ban Hammer! Seems that our recent redesign made our Hammer more sensitive to just about anyone, leading to random bannings. While bannings are generally a good thing (and make us happy), these bannings lack discretion and are giving good commenters the boot. So! Please check your commenter page. If there is a giant "X," you've been banned. Read through your comments and check to see if you wrote anything assholish or stupid or stupidly assholish. If not, then you might be one of the innocents. Send your commenter page URL to tipsATkotaku.com so we can get you back in the commenting fold.
There's a bug in the Ban Hammer! Seems that ...
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.