2K Boston's head honcho Ken Levine sat down with the kids at Games For Windows magazine to chat about the downloadable content that BioShock may have in its future. Levine says that, instead of focusing on expanding the Xbox 360 game with, say, a multiplayer mode or new maps, the team wants to take a different approach. According to IGN's recounting of the interview, BioShock DLC may simply on add breadth to the combat experience and deliver plasmids that landed on the cutting room floor. In short, expect more replayability, not a car combat mode, and a circus of value.
What Is BioShock's DLC Future?
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.