Something tells me I should've been paying closer attention to the first Super Swing Golf beyond the fact that it exists and that the game shipped with an unlockable Kasumi outfit. Given that the trailer for Super Swing Golf 2 seems to have upped the bizarre quotient to prominently feature golfing gothic lolitas, ultra-busty snowbunnies, a sasquatch, and some sort of hyper speed warp ring, I may have to reevaluate my thoughts on bobbleheaded golf sims. I'd really have liked to have been a fly on the wall when the director at Ntreev said to his team "Fuck it, we're doing dragons. I don't care anymore."
Apparently, Super Swing Golf 2 Is Insane
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Given the absence of Diablo 4 at the show last year, and the shadow of how fans will respond this year, not to mention all the recent controversy, anticipation is high for Blizzcon 2019. So naturally, word about Diablo 4 and an Overwatch sequel is starting to do the rounds.
The very first quest in The Outer Worlds, Obsidian’s highly anticipated first-person RPG out October 25, asked me to make what felt like an impossible choice. On one side was a community of outsiders frustrated by corporate control. Their outpost was something like a worker’s paradise — they were well fed and mostly happy, surviving by relying on each other. I admired their leader, Adelaide, for the passion that she had for her people. On the other side was the corporate-owned town they left, led by Reed Tobson, an idiot that didn’t seem to realise that asking his workers to only eat canned fish (for protein!) led to the population being ravaged by plagues. Despite how much I hated Tobson, he was right that the people working for him suffered because of the workers that had abandoned the town to form their own community.