What do you know. One day we wonder why we haven't heard much about Time Crisis 4, the very next day we get a nice post on the PlayStation blog about how the Guncon 3 was designed. If the team behind it are to be believed (and really, we don't know enough about console gun peripherals to argue otherwise), it's not as easy as it looks. Lots of things to take into account, like weight, and vertical aiming, and how bright you're going to make your bright orange prototype. This is only the first part of what must be a whole series looking at the Guncon 3's creation. Gun fans, you're on notice, stay tuned. Time Crisis 4: Creating the Guncon 3 [PlayStation.Blog]
Designing A Guncon
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I'm coming off the back of a pretty solid fever, so the weekend is a perfect time to recover. But while I'll be doing that, I'll be watching my partner recover in her own way -- which undoubtedly means a good deal of Fire Emblem.
Back in 2015, Valve got sued by a French consumer organisation called UFC-Que Choisir (not to be confused with non-French, non-consumer organisation the Ultimate Fighting Championship). UFC-Que Choisir had a multitude of bones to pick with the longtime Steam steward, the biggest among them being that Steam doesn’t let users resell their games. Four years later, a French court has ruled in UFC-Que Choisir’s favour. Valve plans to appeal.