The guest editor is a new thing around here at Kotaku. Maybe Crecente got the idea from Newsweek's N'Gai Croal, who is the king of getting others to contribute to his blog. His newest series, Make or Break, has a game industry veteran weigh in on the five things they look for in a game from another developer. First up is Insomniac's Brian Allgeier, who seems to have a big crush on God of War II, Portal, Bioshock, and yes, even Heavenly Sword. Read why Brian thinks a good opening sequence is key to a game, as is a strong main character and a good pace of progression. What is he forgetting?
Ratchet Designer Hearts GOW2, Portal, Bioshock
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Borderlands 3 is almost certainly the game that you think it is. Six hours in, a lot of my feelings remain the same as they were when I first played Borderlands 3 at an extended preview last month. In a lot of ways it’s a time capsule, in some ways embarrassingly retrograde in its sensibilities, and in other ways confident that its central draw of shooting and looting always was and will continue to be enough. Because of how little the franchise has changed, the best way to know if Borderlands 3 is for you is to boot up one of the previous games in the series and see how well it works for you today.
For a lot of gamers with demanding jobs, marriages and/or families, the excitement of reading good reviews for games like Red Dead Redemption 2 and Assassin’s Creed Odyssey is tempered by the sinking realisation that they’ll never have time to play them. How do you make time for a 60+ hour game when you have a busy life?