Ever wonder how an XBLA game manages to scrape in under Microsoft's size limits for the service? This should help give you an idea. Undertow developers Chair were nice enough to give MTV's Stephen Totilo a breakdown of how they did it. And not just a breakdown, a lovely pie-chart, showing that the actual levels, environment and sound were the main belly-fillers. On the other end of the scale, poor old localisation only comprised 1% of the game. Sorry Finnish and Gaelic speakers, doesn't look like you're getting the full voice treatment. See Exactly How The Parts Of Xbox Live's 'Undertow' Fit Together [MTV]
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Borderlands 3 is almost certainly the game that you think it is. Six hours in, a lot of my feelings remain the same as they were when I first played Borderlands 3 at an extended preview last month. In a lot of ways it’s a time capsule, in some ways embarrassingly retrograde in its sensibilities, and in other ways confident that its central draw of shooting and looting always was and will continue to be enough. Because of how little the franchise has changed, the best way to know if Borderlands 3 is for you is to boot up one of the previous games in the series and see how well it works for you today.
For a lot of gamers with demanding jobs, marriages and/or families, the excitement of reading good reviews for games like Red Dead Redemption 2 and Assassin’s Creed Odyssey is tempered by the sinking realisation that they’ll never have time to play them. How do you make time for a 60+ hour game when you have a busy life?