On the last day of GDC, while we didn't have a chance to actually participate in our 3-way Kotaku Street Fighter IV Tournament To The Death, we did have a chance to sit down (or more aptly put, stand up) with Street Fighter IV producer Yoshinori Ono. Even after hours of interviews, he was still boyishly enthused about the game and willing to answer all of Crecente's frothing fanboy questions (like, how awesome will SFIV be, kinda super awesome, or really super awesome?). I was just pleased to hear that we have the same favourite character: Dhalsim.
An Interview With Street Fighter IV Producer Yoshinori Ono
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Earlier this year, Nvidia unveiled a showcase of real-time ray-tracing using Phasma and some Stormtroopers from the Star Wars franchise. At their conference in Gamescom this year, they showcased the same ray-tracing demo - but instead of running off four Volta-powered GPUs, it was powered by a single Turing-powered GPU.
One of the best things about the CD-ROM era was that it was a great promotional tool. And the best kind of promotions were free games. Specifically. free games with food.