Prototype's New York City Hunting Ground

Prototype's Art Director Maurice Skip Kimball is crazy! He says so in the first few moments of this developer diary, which then goes on to show how the team at Radical Entertainment took his insane and created the biggest character in the game - New York City. From human behaviour to traffic patterns, Radical promises a New York so alive you can almost smell it, though of course you can't, becuase who would buy that?



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