Well, it's going to try. Capcom is bringing Rocketmen: Axis of Evil, based on the WizKids property of the same name, to Xbox Live Arcade and PlayStation Network next week, resulting in, I assume, either the removal of evil or a severe tilting of the titular axis. Announced early last year, the top down shooter from A.C.R.O.N.Y.M. Games ticks off all the right features—multiple classes, online multiplayer, character customisation, HD graphics. We've yet to go hands-on with it, but if you feel like taking a shot for the respectable price of ten bucks, Rocketmen hits XBLA on Wednesday, March 5, arriving on PSN the day after.
Rocketmen To Rid Live Arcade, PlayStation Network Of Evil
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I'm writing this while sitting on a train. It's almost full, packed with commuters. Most have their heads down looking at the tiny screens of their phones. Schoolkids argue loudly about something I can't quite hear. Some people are just waiting, staring out the windows. Staring at the floor. Eating some chips. Everyone on public transportation is on pause, between one thing and the next. Worried about their destination. Excited to get there or dreading the moment they arrive. This is what a large number of human beings do every day. Locked in a steel box, eager to be somewhere else. It is a bizarre modern practice but it has become completely mundane for millions. A lot do it because they require money for food and shelter. Otherwise they will die hungry and alone. They invented trains and all the corresponding destinations. They pay close attention when to exit and are ready to get instantly annoyed if the train isn't quick enough. They will spend years, decades, perhaps even centuries doing this. Or at least until teleportation is commercially available.
I have been in mourning. Loss has followed me for weeks now, and I have not been able to give it a name.