Blizzard's StarCraft II hype machine continues! Listen to lead designer Dustin Browder talk about the challenges of bringing from 2D to 3D and making sure the game engine can handle all the insane in-game moment. After the jump, the game's art director Samwise Didier talk about the Zerg alien race. Yep, those Blizzard guys love their facial hair!
Two StarCraft II Interviews
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Thanks to the work of modder James Dickinson, Gearbox's notoriously awful Aliens. Colonial Marines can now be played as something other than a form of punishment. You can imagine Dickinson's uncovered some nutty bugs in his time poring over the game, but none hold a candle to a single-letter typo that lobotomised the Xeno AI.