DICE's casual stab at Battlefield may be free, but that doesn't take away our right to complain, outlined in the gamer Constitution. Sure, Battlefield Heroes looks cute and looks to feature the same well known gameplay at zero cost, but two maps? Surely, you can't be serious. They are, as producer Ben Cousins explains to Gamasutra that in typical Battlefield development cycle "we bust our asses making 50 maps, and then within six months of the game being released, everyone's playing two maps. The two best maps. So, we just decided to make just the two best maps, and not the other kind of maps."
I suppose that makes sense. Still, we're not much for microtransactions and the ability to buy your way into experience with time-limited multipliers that cost real money. It just makes us want to wash the pain away.