As Mike McWhertor and I alluded to earlier this week, we both spent five days last week holed up in a room in a swank San Francisco hotel playing through Grand Theft Auto IV. Yes, all of the way through.
The embargo for our official review and other hands-ons, impressions, comparisons, stories and whatnots doesn't lift until Sunday (10 a.m. Crecentral), but the package of stories I wrote for the Rocky Mountain News ran this morning. The story for the paper is geared for a much more mainstream audience, so I'm not sure how much you all will get out of it, but here's how it wraps up.
In Grand Theft Auto IV the story isn't just an amalgam of cut scenes and cleverly written dialogue, it's the experiences I create, too. It's now, watching Niko stand, his shoulders slumped, that the depth of this game finally hits me.
Niko's journey, the one crafted by Rockstar, may have ended, but Niko's adventures in the story I am creating have just begun.
If you're looking for something to pass your time that is, I believe, free of any major story spoilers, than hit up the link.
I was happy to see that the story not only took over the entire front page of the feature's section, but even got a mention on the front page of the paper. Too bad they went with a headline that sorta highlights the violence of the game. I suppose they would have done the same thing for blow-out coverage of a movie like Once Upon a Time in America.
Grand Theft Auto: A Brutal New World and What the developer of Grand Theft Auto IV champions [Rocky Mountain News]